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  1. #1
    Player Riv's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,107
    Character
    N'aivir Alexaire
    World
    Hyperion
    Main Class
    Lancer Lv 70
    I liked Physical Levels, problem is they became a pointless stat after you hit lvl 50 (probably after 2-3 classes to 50? i forget how long it took me). They needed to already have something like a merit point system in place, or some other way to make use of excess EXP....or make it take a hell of a lot longer to hit physical 50.

    I still like leves, and i liked leve linking. Linking is pretty much completely pointless now, you may as well solo. The allowance system was a huge improvement to leves.

    I liked the idea of chaining WS together to get unique effects to turn the tide of battle, even if the Battle Regimen system was cumbersome. I'm looking forward to revamped system of that.

    ACTUAL ENFEEBLE SPELLS EXISTED, even though they only lasted for like 10-15 secs. God i miss casting slow/para/poison/silence on mobs. Would have been better if they were more potent.
    (2)

  2. #2
    Player
    Tricksy's Avatar
    Join Date
    Mar 2011
    Posts
    331
    Character
    Isis Myrlin
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by SuzakuCMX View Post
    -I liked the CGI.

    -I liked that I could be any "class" with any weapon (technically not but I could equip most of the class's skills on most every other class weapon).

    -I liked Dodo trains

    -I liked being able to wear any armor/weapon I wanted to even if I got a huge stat deduction
    Quote Originally Posted by Riv View Post
    I liked Physical Levels, problem is they became a pointless stat after you hit lvl 50 (probably after 2-3 classes to 50? i forget how long it took me). They needed to already have something like a merit point system in place, or some other way to make use of excess EXP....or make it take a hell of a lot longer to hit physical 50.

    I still like leves, and i liked leve linking. Linking is pretty much completely pointless now, you may as well solo. The allowance system was a huge improvement to leves.

    I liked the idea of chaining WS together to get unique effects to turn the tide of battle, even if the Battle Regimen system was cumbersome. I'm looking forward to revamped system of that.

    ACTUAL ENFEEBLE SPELLS EXISTED, even though they only lasted for like 10-15 secs. God i miss casting slow/para/poison/silence on mobs. Would have been better if they were more potent.
    I agree with you two ^^

    Loved wearing the wrong armour on my class, because it looked attractive to me. My friends put up with it. As well as the rest of what you guys said.
    (0)

  3. #3
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    let's see i'll not only go on release, but go up til january after release.

    1. armory system. i loved being able to customize my character to be able to maximize its usefulness in party or solo. being able to equip my character differently with abilities that were situational i absolutely loved the freedom.

    2. the stamina gauge. i know alot of people hated it, but i much preferred the fast pace of combat to the slow pace that's set now. i enjoyed having complete control of my character so i could either regular attack or build up tp(as a mage) to use a special move.

    3. incaps mobs. the visual incaps on the mobs i absolutely loved. from knocking the head off a skeleton, to flipping a toad upside down, to visually seeing the horn break off the great buffalo. i really wish they had expanded upon that allowing additional drops when they were done.

    4. material drops. the fighting nm's that had material drops where you had to farm additional parts to make that best piece in the game. it kept the crafters, gatherers, and fighting classes needing each other to get a final piece of gear.

    5. the original thm/con. the lore of both classes really seemed like they fit to me. i know the old ff's had each of them as a different set of abilities, but each ff has always added a twist to the classes. i liked the elements on con and light/dark of thm. i thought they were really well put together even though i do feel they had too many spells too early in the games lifetime. i loved the dot's and status effects from them.

    6. the speed of leveling. after they got rid of the proc of sp i felt like the speed to rank up a class was close to my ideal speed. i feel it was much better than it is now.

    7. crafting. i really loved the way to make gear you had to make individual parts and then assemble them. the realism i loved. there was alot of fixes needed(r40 hammerhead for a r19 hammer) to correct issues to make it great, but loved the idea behind it.

    8. the mobs. mobs special actions. sneaking by a mob and it would look your way because it was looking to see what disturbed it. that went to get near it and even though it has no clue what it is that was insta attack.

    i'm sure there are other things that i feel they did right on release, but it's too late to think at this time.

    edit: 9. battle regimens. his was probably one of my favorite parts of the battle system. if you took the time and was with a good group you could just destroy mobs using them. it also told you really quickly if you were playing with a good and experienced player or a not so good player.
    (3)
    Last edited by darkstarpoet1; 07-18-2012 at 02:55 PM.


    http://crystalknights.guildwork.com/

  4. #4
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by darkstarpoet1 View Post
    3. incaps mobs. the visual incaps on the mobs i absolutely loved. from knocking the head off a skeleton, to flipping a toad upside down, to visually seeing the horn break off the great buffalo. i really wish they had expanded upon that allowing additional drops when they were done.

    4. material drops. the fighting nm's that had material drops where you had to farm additional parts to make that best piece in the game. it kept the crafters, gatherers, and fighting classes needing each other to get a final piece of gear.

    8. the mobs. mobs special actions. sneaking by a mob and it would look your way because it was looking to see what disturbed it. that went to get near it and even though it has no clue what it is that was insta attack.

    i'm sure there are other things that i feel they did right on release, but it's too late to think at this time.

    edit: 9. battle regimens. his was probably one of my favorite parts of the battle system. if you took the time and was with a good group you could just destroy mobs using them. it also told you really quickly if you were playing with a good and experienced player or a not so good player.
    Everything else you mentioned was either something that was decent but terrible for balancing or was going to keep new players away.

    EDIT: Though the THM/CNJ thing could have been fine if they just made it so you need CNJ and THM both at 30 for WHM/BLM and WHM got all the heals/buffs and BLM got all the damage/debuffs. I actually would have preferred they make it so that classes are just collections of skills that were decent for general mobs, but that you would have to equip a job that would limit which skills you got from which classes in turn for highly increased effectiveness (For example, Curaga on CNJ being as effective as WHM Cure). Rather it seems you want jobs for their unique skills rather than increased effectiveness of skills you already have.
    (0)
    Last edited by SuzakuCMX; 07-18-2012 at 06:06 PM.

    Peach Parfait/Khulan Angura on Gilgamesh

  5. #5
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by darkstarpoet1 View Post
    let's see i'll not only go on release, but go up til january after release.

    1. armory system. i loved being able to customize my character to be able to maximize its usefulness in party or solo. being able to equip my character differently with abilities that were situational i absolutely loved the freedom.

    2. the stamina gauge. i know alot of people hated it, but i much preferred the fast pace of combat to the slow pace that's set now. i enjoyed having complete control of my character so i could either regular attack or build up tp(as a mage) to use a special move.

    3. incaps mobs. the visual incaps on the mobs i absolutely loved. from knocking the head off a skeleton, to flipping a toad upside down, to visually seeing the horn break off the great buffalo. i really wish they had expanded upon that allowing additional drops when they were done.

    4. material drops. the fighting nm's that had material drops where you had to farm additional parts to make that best piece in the game. it kept the crafters, gatherers, and fighting classes needing each other to get a final piece of gear.

    5. the original thm/con. the lore of both classes really seemed like they fit to me. i know the old ff's had each of them as a different set of abilities, but each ff has always added a twist to the classes. i liked the elements on con and light/dark of thm. i thought they were really well put together even though i do feel they had too many spells too early in the games lifetime. i loved the dot's and status effects from them.

    6. the speed of leveling. after they got rid of the proc of sp i felt like the speed to rank up a class was close to my ideal speed. i feel it was much better than it is now.

    7. crafting. i really loved the way to make gear you had to make individual parts and then assemble them. the realism i loved. there was alot of fixes needed(r40 hammerhead for a r19 hammer) to correct issues to make it great, but loved the idea behind it.

    8. the mobs. mobs special actions. sneaking by a mob and it would look your way because it was looking to see what disturbed it. that went to get near it and even though it has no clue what it is that was insta attack.

    i'm sure there are other things that i feel they did right on release, but it's too late to think at this time.

    edit: 9. battle regimens. his was probably one of my favorite parts of the battle system. if you took the time and was with a good group you could just destroy mobs using them. it also told you really quickly if you were playing with a good and experienced player or a not so good player.
    So right sir. Alas, how good the game used to be. I wish you were on my server so we could run Darkhold wishing it was like the good old days of Battle Regimens on Batraal. lol
    (0)

  6. #6
    Player Biggs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Music. Definitly the Music
    (1)

  7. #7
    Player
    charlemagne's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    757
    Character
    Charlemagne Ifrit
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    The monthly fee was the only thing that was right back then.
    (0)

  8. #8
    Player
    Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    488
    Character
    Mirage Askai
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    And they're not afraid to show some nipples either, it seems.
    (2)

  9. #9
    Player
    Jocko's Avatar
    Join Date
    Mar 2011
    Posts
    404
    Character
    Cecilia Amor
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Mirage View Post
    And they're not afraid to show some nipples either, it seems.
    Honestly, XIV is already quite risque ('pillowhouses', miqo'te NPCs offering questionable services, leve quests involving creating jewelry for genital piercing, and of course my NPC companion talking about spontaneous orgies and sex with beastmen), and with Japan's lax outlook on nudity, I'm surprised XIV hasn't already crossed that line
    (3)

  10. #10
    Player
    Tricksy's Avatar
    Join Date
    Mar 2011
    Posts
    331
    Character
    Isis Myrlin
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Jocko View Post
    Honestly, XIV is already quite risque ('pillowhouses', miqo'te NPCs offering questionable services, leve quests involving creating jewelry for genital piercing, and of course my NPC companion talking about spontaneous orgies and sex with beastmen), and with Japan's lax outlook on nudity, I'm surprised XIV hasn't already crossed that line
    Game would be ahit regardless of bugs and lag if it was x rated.
    (0)

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