Page 3 of 10 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 106

Hybrid View

  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Rhomagus View Post
    If they removed the lag and sped up the gauge I could see that system being very fun. That's just me though.
    Seeing as I agree with everything you've said here, there's at least one more than "just me". :P

    I would have loved for an improved stamina bar, a solid mage class base seen through to the end, and the physical level slightly reformed, rather than giving up on or sheerly deforming them.
    (3)

  2. #2
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Tricksy View Post
    I think there are alot of things. Im just going to say one though.

    The idea of SP, and how it was accumulated by using abilities.

    Yes I know there was issues with it. But instead of dealing with those issues they removed it altogether and tacked on a generic XP system. Unfortunate in my eyes. An innovative, or at least uncommon, feature removed instead of ironed out.
    Few people outside of Japan.
    (0)

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    someplace
    Posts
    810
    Well for one thing, the company had more self respect and took artistic ownership of their vision instead of outsourcing all their (bad) ideas from World of Warcraft.

    Originally, S.E. seemed to have created FFXIV in the image of Vanguard (it was more open world with an emphasis on community and crafting and they had shipbuilding planned), whereas that design principle will no longer be visible in FFXIV 2.0 because it's just a WoW clone). Don't deny it. I know that's a cliche thing to say, but it's true anyway, so why pretend differently.

    In 2 years time since release, SE have made some improvements (which you'd expect 2 years after the release of any game), and even when Tanaka was still the director we already had ward search, so change was happening anyway.

    Change is often for the best. But can be bad too if you remove something good. I think a lot of good things from release will vanish with 2.0, such as relevance of open world contents, i.e., the first wave of NMs which involved crafters, and being able to see people running about doing things. The world will devolve into instanced content and a world with no situational relevance (crafting guilds are no longer even remotely important now).

    There was a greater emphasis on freedom too in the early game; gear choice, ability choice. Now it's very restrictive. And even in 2.0 they will shrink zones, instance all dungeons, and add kiddy rails to areas where they don't want you to jump.
    (6)
    Last edited by bobbygunz; 07-17-2012 at 07:46 PM.


  4. #4
    Player
    Emulord's Avatar
    Join Date
    Apr 2011
    Location
    Federal Union against Child Kidnapping (do not use our acronym)
    Posts
    825
    Character
    Micha'el Mulord
    World
    Ragnarok
    Main Class
    Warrior Lv 70
    The music and *landscape* graphics were quite good already.
    (0)
    FFXIV - Actu / Let's Play: www.emulord.com
    (Micha'el Mulord, serveur Ragnarok)

  5. #5
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Elezen females.

    /thread
    (0)

  6. #6
    Player
    Webster's Avatar
    Join Date
    Mar 2011
    Posts
    59
    Character
    Mino Veda
    World
    Ridill
    Main Class
    Gladiator Lv 50
    The leve system. They just never added any new leves
    (3)

  7. #7
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Battle Regimen's!
    (2)

  8. #8
    Player
    Funky's Avatar
    Join Date
    Jun 2011
    Posts
    150
    Character
    Funky Dood
    World
    Masamune
    Main Class
    Conjurer Lv 36
    Intense & almost too realistic crafting system. (in terms of material & tool usage.)

    Im just amazed there has been absolutely no word regaring craftable furnitures for our housing etc.
    Re-decorating our Mooghouses in FFXI was very fun & unique to many other mmo's at the time.

    The basic foundation for the upcoming 2.0 world. (shame about the crappy engine)

    Dodos.... the only thing that couldnt go wrong. lol
    (4)
    Last edited by Funky; 07-17-2012 at 08:16 PM.

  9. #9
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Funky View Post
    Intense & almost too realistic crafting system. (in terms of material & tool usage.)

    Im just amazed there has been absolutely no word regaring craftable furnitures for our housing etc.
    Re-decorating our Mooghouses in FFXI was very fun & unique to many other mmo's at the time.

    The basic foundation for the upcoming 2.0 world. (shame about the crappy engine)

    Dodos.... the only thing that couldnt go wrong. lol


    I found that somehwere the last weeks after Japan Expo.. no clue if its new or something leaked, but i didnt see it before or cant remember it being currently ingame..?! Maybe it is and i never realized it. XD
    (0)
    Last edited by Nero; 07-17-2012 at 08:30 PM.

  10. 07-17-2012 08:31 PM
    Reason
    Double Post

Page 3 of 10 FirstFirst 1 2 3 4 5 ... LastLast