[QUOTE=Lyth;6454232]I think that people worry too much about homogenization without really understanding it. When you are able to create a comparison chart and identify equivalents, that's partial homogenization, which is where problems arise. The classical example is Vengeance, which is identical to all other 30% mitigation tools but has an additional thorns effect. That's bad design, because everyone can see that there's a best option. Removing the thorns effect and making all 30% mitigation tools have identical effects is an improvement. That's complete homogenization. If you want jobs to have unique flavor, then you add a unique 'counter' effect on each 30% defensive, like perhaps a Blood Price effect on Shadow Wall, an Expiacion reset chance on Sentinel, and a cartridge proc chance on Nebula. If you balance these effects around potency, there's no clear winner. [/QUOTE


Idk if I didn’t explain exactly what my aim if other tanks get something similar. But the motive was this thank you. Homogenizing skills that solve a problem is going to happen. Look back at every tank ability that was exclusive before TBN, DV, plunge, IR, gauges, intervention etc. So when I find outliers I ask do other jobs have this if not is there something of equal standing. If not then something is wrong because by SE law and the community, everything is/should be balanced. (Paraphrasing) If not then the law is wrong. So if people want to keep uniqueness you can’t about other jobs having something you don’t. Because if you do we fall back into the law or hard meta.

So to not fall from grace Lyth’s concept on homogeneity is the best (I say only) solution. A different answer to the same question.

There is a flaw to this as well which is kinda what we see now if that homogenization is to close it can cause things to feel the can. But too different can cause meta. This is a SE problem that we would have to work to inform them when it happens.
IE the forums Reddit etc. The community has to be sound in our choice and solid in our reason. Not just jump to pointing find at each other. Or hating something the first day we try it only to realize after its change that it was better before.
I hope in DT we can look at things with keenness and not just the first thought.

Quote Originally Posted by Lyth View Post
If it doesn't raise your HP value, it's not
I agree reason why I stated debatable

Sorry if I’m using you as an example
You just had some solid points.