Quote Originally Posted by Lyth View Post
Infuriate is Blood Weapon's equivalent, not Equilibrium. DRK doesn't really have an on-demand healing option. I would split resource generation and on-demand healing up because they're very different functions. If you're including resource generation on an otherwise defensive list, it probably makes sense to list gap closers (including Primal Rend) and include Shield Bash as well.

I think Clemency is a good choice aesthetically and illustrates how every instance of self-sustain does not have to be lifesteal. It just needs some situations in which it can be made damage neutral. PLD has historically had a few extra actions as a result of Stormblood, as it gained Total Eclipse as an extra action to offset Flash and had fewer action losses from the role action system.
I specificially chose Bloodweapon as the equivalent here albeit forced due to the MP -> more safe/frequent usage of TBN interaction without hampering the use of Edge/Flood or having to wait about 4-5 combos + natural MP regen to do the rest. It is a reach, but in this sense it directly supports more TBN use.

That said, it is a multi-track equivalent, as you mentioned it also is basically Infuriate with extra steps, but unlike Blood Weapon, Infuriate has very limited impact on the actual mitigation/recovery. At most I distantly recall forced critical heals for one GCD under BW/NF, but that's hardly +200-240 heal potency at around +50-60% critical damage modifier.

This is why I count BW but not Infuriate. And by proxy most certainly not Primal Rend (we could make an argument about Inner Release KB/CC prevention), not Shield Bash (I assume you mention this due to stuns) and not dashes (they don't generate anything and have no defensive properties, what?).