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  1. #1
    Player
    A-Omega's Avatar
    Join Date
    Jul 2019
    Posts
    45
    Character
    Sin Dredd
    World
    Midgardsormr
    Main Class
    Samurai Lv 90
    Entitled and spoiled huh…
    BW is the strongest CD…really? What’s the purpose of a tank’s CD? To prevent death. Pop BW and press nothing see how far it gets you. GNB pops HoC you get the same mit plus a guaranteed heal for free. Can you do the same with BW??? I guess that’s what makes it the best.
    You brought up convalescence right. What was WARs original tank stance, the one they changed for homogenization purposes…a heal potency increase and increased health. How can something we had all along be stolen???
    Shake it off…you mean our 1 true party utility? PLD has 4, GNB has 3, DRK has 3. That’s called balance by value instead of numbers.
    You brought up damage…I love this one. WAR has always been the damage tank. We had a dps stance that was actually relevant and completed the concept of what a WAR was supposed to be. “You hurt me, I hurt you more before you can kill me”. WAR always lacked traditional tankiness. Less mit, but more damage/health and health on hit as a compensator. Remove the damage, remove the heal, and you have the version of WAR we complained about. An identity less shell of its former shelf. Add in the fact WARs are swinging a weapon as big as another person…yea, it should do marginally more damage than someone swinging a toothpick.
    Spoiled…really. PLDs complained about WAR having more damage during HW. PLDs complained about their stance switch only increasing their auto attack speed. PLDs complained about not having health per hit. PLDs complained about not having magic mit baked into their shields soft mit (the only tank who has that by the way). Every single expansion since, PLDs have gotten every single thing they asked for while WAR got dismantled for two complete expansions in a row, but we're the spoiled ones??? Spoiled but there was an entire section of time when WARs weren’t considered for the MT role, because of their lack of mitigation. We’ve always been considered the OT. How does that translate to spoiled rich kid??? I guess because we finally complained at the end of ShB that makes us “spoiled” huh. I think it makes us justified in demanding positive change.
    If you had said vengeance is the best tank cd, I woulda agreed, but you didn’t. Mit plus damage is strong in anyone’s book and no other tank has something comparable.
    Wow…there goes all your attempts at valid points. By all means…try again.
    (1)

  2. #2
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by A-Omega View Post
    big amount of text
    You have got to be trolling at this point.

    Bloodwhetting grants: Self-healing, a shield, and flat mitigation. You can press nothing but Bloodwhetting in basically everything except savage and ultimate and you'll be golden. Even Nascent Flash, the one you place on another party member, heals you.

    1 true party utility? You still have nascent flash (which is essentially just bloodwhetting but put on another party member), you have shake it off. that's two. and shake it off has far a shield that can be buffed (defaults to 15%), heals, AND grants a HoT.

    Paladin:
    • Intervention: basically just Holy Sheltron but on another party member
    • Cover: is virtually almost never used except for cheesing after it got neutered at Shadowbringers launch
    • Clemency: you need to break your GCD to even cast this
    • Passage of Arms: You literally cannot use this without sacrificing damage unless the boss is untargetable and dishing out aoe

    Dark Knight:
    • TBN: the actual same effect as if it were casted on yourself, Nascent Flash puts it to shame.
    • Oblation: it's just 10% mit on a single party member or yourself lol
    • Dark Missionary: it's exclusively 10% magic mitigation to the party
    Gunbreaker:
    • Aurora: just a flat regen on a single party member, not bad.
    • Heart of Corundum: the same as if it was cast on yourself. Still less effective than Nascent Flash because Nascent Flash is literally just giving someone else Bloodwhetting, but it still heals you for some reason.
    • Dark Missionary copy paste

    Warrior's lack of mitigation hasn't been a problem since 2.1 as I recall. Also, convalescence was in Paladin's kit before Defiance got that added in, so, no, you still stole it from Paladin.

    The soft mit that Paladin has doesn't actually amount to much when blocking is rng and can't be buffed outside of Bulwark.

    Vengeance isn't anywhere near the best cd, that was surpassed as soon as TBN was released. And bar the counter damage, is equal with Shadow Wall and the other 120s cd's. Let alone Bloodwhetting, have you even read what Bloodwhetting does? and it's on a 25s cooldown, not 120s

    MT/OT issues stopped existing when Shadowbringers launched

    If you're going to come here and rave like you currently are maybe have some actual foundational arguments instead of making yourself look like a clown
    (4)

  3. #3
    Player
    A-Omega's Avatar
    Join Date
    Jul 2019
    Posts
    45
    Character
    Sin Dredd
    World
    Midgardsormr
    Main Class
    Samurai Lv 90
    NF is tied to BW so it’s still once…why bring it up. You confirmed my points trying to give your weakness strength. Everyone’s utility skills cost damage since they don’t damage. Yes I went to the past since your bases for “stealing” came from a complete lack of knowledge. You aren’t worth my time in any kind of debt.
    I’ll leave you with two life lessons.
    1. When someone has to resort to insults during an argument, they already lost.
    2. Never waste more energy than you need to discrediting rhetoric.
    (0)

  4. #4
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by A-Omega View Post
    NF is tied to BW so it’s still once…why bring it up. You confirmed my points trying to give your weakness strength. Everyone’s utility skills cost damage since they don’t damage. Yes I went to the past since your bases for “stealing” came from a complete lack of knowledge. You aren’t worth my time in any kind of debt.
    I’ll leave you with two life lessons.
    1. When someone has to resort to insults during an argument, they already lost.
    2. Never waste more energy than you need to discrediting rhetoric.
    If you really are trying to say Nascent Flash isn't a party utility because it's tied to Bloodwhetting, when they could easily just be the same button, then you're delusional and have no place in this discussion lol. I even stated that Nascent Flash stills heals you anyway. Would you still say Bloodwhetting isn't party utility if you could put it on another party member? That would defeat your statement of TBN being party utility.

    I gave you even just the most basic of objective fact through minor research and you brought nothing to refute, just take the L dude
    (3)
    Last edited by Zairava; 05-05-2024 at 06:10 AM. Reason: typo

  5. #5
    Player
    Nicola_Kunu's Avatar
    Join Date
    Jan 2023
    Location
    Should have been Ul'dah or Limsa
    Posts
    58
    Character
    Nicola Kunu
    World
    Phoenix
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Zairava View Post
    Paladin:
    • Passage of Arms: You literally cannot use this without sacrificing damage unless the boss is untargetable and dishing out aoe
    Sorry to nitpick, but you can weave Passage of Arms into a rotation by pressing it and immediately cancelling it by moving or using another ability/weaponskill. AFAIK it's called "flashing" the skill.
    The PoA effect actually persists for about 3-4 seconds on party members after the Paladin cancels the skill (I guess depending on server ticks?) so with some tight timing you can still use it as mitigation, especially in mechanics where the party is bunched up (e.g. In UwU, Garuda's Friction). I use it quite often in Ultimates and Savage.

    Obviously it's not worth it to hold it in high-level content (outside of the situation you outlined) as it's a DPS loss (same as Clemency lol). I think it would be fun if it "stored" some of the damage mitigated and then once the skill was ended it returned the stored damage as an explosion. Would be fun to hold it in Styx or other multi-hitting AoEs.
    (1)

  6. #6
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,470
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Nicola_Kunu View Post
    Sorry to nitpick, but you can weave Passage of Arms into a rotation by pressing it and immediately cancelling it by moving or using another ability/weaponskill. AFAIK it's called "flashing" the skill.
    The PoA effect actually persists for about 3-4 seconds on party members after the Paladin cancels the skill (I guess depending on server ticks?) so with some tight timing you can still use it as mitigation, especially in mechanics where the party is bunched up (e.g. In UwU, Garuda's Friction). I use it quite often in Ultimates and Savage.

    Obviously it's not worth it to hold it in high-level content (outside of the situation you outlined) as it's a DPS loss (same as Clemency lol). I think it would be fun if it "stored" some of the damage mitigated and then once the skill was ended it returned the stored damage as an explosion. Would be fun to hold it in Styx or other multi-hitting AoEs.
    POA is unique on that front as it can take a few seconds to actually activate based on server tick similar to improvisation

    Something like collective unconsciousness will flash 100% of the time, POA doesn’t always flash due to server tick like improvisation
    (0)