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  1. #11
    Player
    kyyninen_kirahvi's Avatar
    Join Date
    May 2022
    Posts
    85
    Character
    Sami'a Amriyo
    World
    Phoenix
    Main Class
    White Mage Lv 90
    If you are a new healer and feel like you need to go slower just say so. Most of the time people will listen.

    It gets easier the more you play and get used to the healing tools. Remember to use most of them. I know you can get by using only a few but forcing yourself to get to know them all will help you more than you know. In the end you'll still end up using only a couple of them in MSQ dungeons but it's good to know them all.
    (3)
    Last edited by kyyninen_kirahvi; 05-04-2024 at 06:42 PM.

  2. #12
    Player
    Asako's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    346
    Character
    Asako Natsume
    World
    Lich
    Main Class
    Warrior Lv 100
    Mass pulling is the standard in this game, however what ends up happenning is candy men see Tanks mass pulling and then when they try and do it they forget mitigation. Mitigation against trash is more important than mitigation against bosses. For some reason Invuns are like kryptonite to some tanks.

    For the first mass pull they should be using Rampart, Arms Length and Reprisal. For the 2nd mass pull they should use the 30%, Reprisal and then Rampart should be back soon. Minor Mit from everyone should be used on both.

    For healers a pre placed Regen or Shield whilst Tank is pulling mobs and OGCDs to heal them whilst you help DPS the mobs down. If you don't help DPS the mobs down as healer the Tanks could run out of mit and die. A lot of new healers fall for this trap and stand around thinking healing is more important, you can do it, but it's going to be a lot harder than just spamming your aoe button. Be sure you pace your mitigation out with the Tanks, don't overstack them, wait until you see theirs about to pop off before dropping yours so you can extend the duration. For example WHM wings can be popped when Rampart is about to fall off and then you can healer bubble the other pull or vice versa.

    If you are not comfortable just ask the tank to slow down.
    (3)

  3. #13
    Player 1313's Avatar
    Join Date
    Apr 2024
    Posts
    347
    Character
    Payne Leonhart
    World
    Jenova
    Main Class
    White Mage Lv 100
    It isn't that they are trying to zoom through it as fast as possible, but using sprint while grouping enemies puts enough distance between the tank and the mobs that they're unable to hit the tank, so it's not just a speed boost but also a mitigation tool. Then, once the enemies are grouped, its significantly easier on the party to aoe the enemies down while the healer spams their heals until safe to do damage. My advice to you is to keep an eye on your tank, sprint when they sprint, and stay near them on the pulls until everything is grouped up and move somewhere safe at that point. Don't forget to use swiftcast for a heal if you need to. Presence of Mind is also a huge help here.
    (5)

  4. #14
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,180
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    they put in those walls so people cant do unreasonable pulls anymore... the problem with that? many people dont look on other factors anymore. new player? bad gear? doesnt matter because there is the wall who decides what a reasonable pull is.
    they took that decision away from us and now people dont think anymore
    (0)

  5. #15
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Best advice for a healer: remember that a tank should know what they are capable of pulling without having to lean hard on the healer to keep them alive. If they're going to pull everything leading up to the boss, don't stop to try to heal them (or the DPS for that matter). If you have an ability that is instant cast available, use that as you run behind the tank if they are properly generating enmity on everything. Otherwise, wait until the tank finally stops so you can also stop and start casting your heals.

    If the tank dies because they pulled more than they can handle with a new healer in the group, that's on them. Once you have Swiftcast, you can use that with your resurrection ability and get the tank back up immediately while healing the other party members now taking damage. That's usually enough to keep the entire party from dying. Most tanks will usually figure out at that point that they need to slow down a bit.

    On the flip side: look at this as a challenge to become the best healer you can be. At lower levels, it's mostly out of your control because of the need to stop moving to cast. As you start gaining instant cast abilities, especially the ones off the global cooldown, you will be better able to handle the chain pulls as a healer.

    If you continue to remain uncomfortable as a healer, that's okay. Maybe you'll enjoy a DPS or even tank job more than the healing jobs. I've got friends who are fine healing content up through level 60-70 but prefer to let me do the healing in the higher level content.
    (1)

  6. #16
    Player
    TristanX's Avatar
    Join Date
    Sep 2021
    Posts
    202
    Character
    Rhythalia Everlight
    World
    Tonberry
    Main Class
    White Mage Lv 90
    Just pay attention to the tank and be prepared to sprint. There are really good tanks, average and undergeared tanks. First pull already giving you a hint. I had to burn all the cooldowns to heal undergeared tank overpulling the mobs. I'll start dpsing when the tank HP hardly drops.
    (0)

  7. #17
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Jeeqbit View Post
    I aimed to respect my party's time by going as fast as possible.
    This is the most important part of why people speedrun dungeons, if possible.
    (5)
    Last edited by rawker; 05-05-2024 at 04:56 PM.

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

  8. #18
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,947
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Oh my god they're not respecting my time I lost 2 minutes in a 15min dungeon run and I don't like the game I'm playing so it's a chore to me, I'm gonna throw a tantrum.

    ( but yeah, try to aim to pull bigger, 2 packs at a time is the standard for most people, it's not very hard, and if you wipe for different reasons, then adjust accordingly )
    (3)

  9. #19
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,180
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    its not always about time though. one pack at a time is just sooo boring. regardless of how little the difference in your actual actions are (except healers) it still feels more engaging to fight more enemies at once. that includes damage dealers.

    i dont think we should push new healers into the cold water. but there are 90 dungeons in this game... and they are very similar to each other. the question is: after how many dungeons is it reasonable to expect an average new healer being able to handle more than just single pack pulls?


    also while i see the advantages of using sprint to pull its really not necessary. i think thats more of a problem for new healers than actually having to heal two or more packs
    (3)
    Last edited by Asari5; 05-05-2024 at 06:42 PM.

  10. #20
    Player
    Rueby's Avatar
    Join Date
    Feb 2022
    Location
    Zenos' Pockets
    Posts
    836
    Character
    Vera Nova
    World
    Spriggan
    Main Class
    Gunbreaker Lv 90
    Well, in my opinion as someone who played dps, tank and healer- because big pulls as a dps, tank, and healer is more engaging than 1 pack....

    Tanks get to cycle through mitigations while spamming the aoe combo...
    Healers get to actually have something to heal...
    DPS get the dopamine hit from many big numbers go brrr...

    As a new player you can always say you're new, or new to healing. When I was a sprout I encouraged big pulls and didn't want to be treated like a baby because I saw it as a chance to learn. You won't learn you limit if you don't push it, but of course this is just me.

    I think it's an issue with the dungeon design, there's nothing interesting going on, there's little to no risk (imo), everything is fairly linear and if you look at it, all dungeons are essentially same-ish. I don't think there's a reason to take a dungeon slower unless someone asks for it after all you're in it with 3 other people, maybe they already ran that dungeon before and are here for glam/tomestones and the novelty of it is gone.

    Big pulls to me are fun, so are the boss fights. Small pulls just kinda drag the dungeon time along and to me aren't really engaging. As a dps, I feel like I'm going to waste my burst on just 3 mobs, as a healer I'm falling asleep, as a tank I already fell asleep.

    I think a good tank should keep an eye out on their healer, especially in the first pull of the dungeon since that pretty much can give you an idea about what to expect and/or if you should slow down. Yoloing ahead while your healer is struggling to catch up is kinda hmmm....??? but I speak for myself at the end of the day. If you ask me to take it easy at the start for w.e reason I won't mind even if I find it boring... I'd like to think people like being communicated with!
    (0)

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