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  1. #21
    Player
    AnimaAnimus's Avatar
    Join Date
    Feb 2012
    Posts
    1,344
    Character
    Cynric Zerr
    World
    Sargatanas
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Cat_Girl View Post
    Nobody wants to pull one group of mobs and waste AoE's on just 3, when you can use AoE's on 9 or 12, that is like 15 minute or less runs, instead of 25 minutes or worse.
    Yeah but you always get those players who claim "yOu OnLy SaVe 2 MiNuTeS bY wAlL tO wAlL pUlLiNg So It'S pOiNtLeSs BuT tHe TrYhArDs HaVe SpOkEn".

    Its like, lol what? It adds a good chunk of time to each dungeon if you are just single pack or single mob pulling. The only way I would want to spend more time in a dungeon is if they were not just hallways with mobs that have no mechanics making them glorified dots and I had more than 1 dps button. The way dungeons are set up now tho, they are some of the most lackluster bits of required content in the game and I just want to get in and out as quickly as possible.
    (4)
    Last edited by AnimaAnimus; 05-06-2024 at 01:39 AM.

  2. #22
    Player
    MsMisato's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lomensa
    Posts
    806
    Character
    Khloe Stardew
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by LaylaTsarra View Post
    It's not fun if you're under geared which a lot of new healers can be. Trusts are an option if you're doing MSQ and are in the process of trying to gear up.
    i think alot of people are forgetting right now that we actually have quite a bit of brand new sprouts in game and they are under gear most times or geared in accordance with ilvl for said dungeon especially said trial players because they cannot trade or anything except for MB usage.
    (5)

  3. #23
    Player
    Arkdra's Avatar
    Join Date
    May 2017
    Posts
    615
    Character
    Arkadya Dravena
    World
    Excalibur
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Jojoya View Post
    On the flip side: look at this as a challenge to become the best healer you can be. At lower levels, it's mostly out of your control because of the need to stop moving to cast. As you start gaining instant cast abilities, especially the ones off the global cooldown, you will be better able to handle the chain pulls as a healer.

    If you continue to remain uncomfortable as a healer, that's okay. Maybe you'll enjoy a DPS or even tank job more than the healing jobs. I've got friends who are fine healing content up through level 60-70 but prefer to let me do the healing in the higher level content.
    This is really the thing. If a tank is doing single pulls for the healers comfort, that healer is just going to keep being bad because single pulls require no healing unless the tank is like min ilvl. Anybody can heal a single pulling tank, there's nothing to learn there. Big pulls, especially big pulls with a tank that's bad, will force you to learn how to use your broader kit if you want to get by and the OP should really lean into this in the interests of getting good.
    (6)

  4. #24
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    or, conversely, if you want to actually experience a dungeon and not sprint through it... go with friends

    if you want to read notes or anything like that through a dungeon, running with randoms will just lead to abuse, even if its the first day it has dropped. friends is usually a much more enjoyable experience, after that you can sprint away
    (4)

  5. #25
    Player
    Arkdra's Avatar
    Join Date
    May 2017
    Posts
    615
    Character
    Arkadya Dravena
    World
    Excalibur
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Kes13a View Post
    or, conversely, if you want to actually experience a dungeon and not sprint through it... go with friends

    if you want to read notes or anything like that through a dungeon, running with randoms will just lead to abuse, even if its the first day it has dropped. friends is usually a much more enjoyable experience, after that you can sprint away
    This is all true, but as a helpful tip to people who don't have friends, you can use return to warp to the start of a dungeon. So once the last boss is dead, if you skipped notes, just return and then you can run through the dungeon and read them at your leisure. Also handy if you get into an impatient group that skips opening chests and you want the sweet gc seals.
    (5)

  6. #26
    Player
    NarionAelrindel's Avatar
    Join Date
    Nov 2022
    Location
    Gridania
    Posts
    6
    Character
    Narion Aelrindel
    World
    Tonberry
    Main Class
    Scholar Lv 90
    Quote Originally Posted by wolfcub71 View Post
    Hello

    Can someone please explain to me(maybe its just me), why every tank in a grp, has to complete the dungeon, trial or whatver, has to clear the dungeon in record time? they seem to want to pull the whole dungeons mobs before we even get to first boss, making it impossible to keep up,let alone keep him alive. Maybe i am missing something here, if so, could someone please explain to me?

    Many thx
    Every modern duty in this game has been designed to be wall-to-walled. No offense, but you should just get good.
    (5)

  7. #27
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,193
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    if people want to read notes they can say something. i know people are scared of communication, but the chat is there to be used
    i'll gladly wait for anyone who wants to read that stuff. or even to look at the dungeon.

    i'm not glad to fall asleep while fighting only three enemies
    (1)

  8. #28
    Player
    Eraden's Avatar
    Join Date
    Jan 2022
    Posts
    1,229
    Character
    Mao Xifeng
    World
    Adamantoise
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by NarionAelrindel View Post
    Every modern duty in this game has been designed to be wall-to-walled. No offense, but you should just get good.
    RUDE! OP character still pretty fresh. Instead of telling hims to "git gud", maybe try offerings suggestions and helps so hims can improve? Mao VERY use to wall-to-wall pulls (Mao is BLMs so is easy for Mao to clear trash) buts Mao nots adverse to goings slow for little bits and helpings Healer learn ropes. Mao nots worried so much abouts taking little bits more times to clear dungeon if is mean Healer has funs experience and maybe learns how to betters play character. Mao suggests to OP to get used to usings Regen pre-emptively on tank and try stay close to tank durings wall-to-wall pulls. If tank good, OP needs not worrys about gettings aggro. Laters on OP will also get Benison which is damage shield. Is good to use that too when can gets. This way OP can buy times to start doings more heals. Laters on is not become as much of issue for to has Warrior or Pally tank as thems get much self sustains. Is still little bits tricky for to heal Darks Kniggits though so OP will has to play by ear.
    (4)
    Last edited by Eraden; 05-06-2024 at 02:00 PM.

  9. #29
    Player
    Asako's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    349
    Character
    Asako Natsume
    World
    Lich
    Main Class
    Warrior Lv 100
    Yeah if people are new don't tell them to get good. They are literally here asking for help. I remember when I first healed expert Brayflox was the Expert dungeon and I had to get good really fast because people actually gave dogs abuse back then. To be fair it was kinda nice being thrown into the deep end seeing if I sink or swim. If it helped me get better then it worked.

    I actually remember looking up guides for dungeons when I was new as my friend who was teaching me said it was needed and said how hard Copperbell HM was, as parties used to disband at the first boss. He wasn't around when I done it and after what I experienced in Brayflox I expected worse but Copperbell was wee buns. Couldn't get over how easy it was in comparison. When I next played with my mate I realised why he found it so hard, turns out despite me being new, I noticed my mate was bad at the game, so I stopped watching guides and taking his advice and just played my own way.

    In short, don't get too worked up over what other people say or think, read your skills and find a play style that works for you. Ivan Drago said it best...."If he dies....he dies!"
    (1)

  10. #30
    Player
    Merrigan's Avatar
    Join Date
    Dec 2021
    Posts
    545
    Character
    Merrigan Gilgard
    World
    Spriggan
    Main Class
    Samurai Lv 90
    It's a habit that players have picked up, especially in the dungeons of the current expansions, which are almost designed to pull as much as possible. There are arguments that make these pulls objectively better: greater efficiency in terms of AOE for dps; more interesting gameplay for the heal (a question of seniority; but I swear that after a certain time, you'll have tools that will make restricted pulls annoying); and the fact that, for many, these are dungeons that we've done hundreds of times, so we want to do them quickly.

    The downside is that this pace makes some tanks forget that the original aim is not to w2w, but to pull as much as they can handle. I'm looking specifically here at those who attack the big packs of Mont Gulg and Ziot with all their defensive cd's on cooldown; or those who run around in level 40-50 dungeons forgetting that these are instances where there are frequently problems because neither healers nor tanks have many tools; or those who forget to look at whether they're with level 90 players, or with sprouts who aren't so geared.

    Some recommandation :
    - They sprint ? You sprint with them. No question asked, just follow them as closely as a paparazzi following the star whose photos he wants to obtain.
    - You will gradually gain instant healing abilities that you can use during pulls. At low level, you can place your regen on the tank, and if necessary stop to cast a short heal (< briefly, remember 1st point).
    - Specify at the start of the dungeon that you are new. Too few people have this reflex (out of fear?) even though it should be systematic.
    - Learn to prioritize. A dps has just eaten an aoe, but you're already struggling with the tank? So much for the dps. The healer's job is to provide healing, but also to distribute it correctly depending on the teammates present.
    -You will notice that you gain a lot of healing tools; don't keep them in case of a hard blow, but use them frequently. FFXIV is a pro-active game, meaning it is designed so that your abilities are used in rotation.

    And finally, don't beat yourself up too much. People who chant "get good" tend to forget that in the beginning... Well, it's easy to be lost. A good tank is one that will certainly be able to take as many packs as possible; but it is also the one who will notice that you are new; that you have X job, so X healing habilities at this specific level; and will be able to adapt accordingly and take two packs instead of a full w2w in Stone Vigil.
    (2)
    Last edited by Merrigan; 05-06-2024 at 08:28 PM.

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