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  1. #1
    Player
    Cat_Girl's Avatar
    Join Date
    Mar 2024
    Posts
    86
    Character
    Katherine Kusakari
    World
    Seraph
    Main Class
    Warrior Lv 91
    Ah yeah, I was playing Scholar the other day in a Tam-Tam run and the tank insisted on walking into one group of 3 mobs (at the start) and only using provoke on a single mob, letting the rest of us take hate, even so it was beyond easy to not heal, not enough damage taken, so from then on, the rest of us ran ahead and grouped up everything outside the boss area, even without the tank tanking, it was a walk in the park to heal and DPS, and it was much, much quicker and fun.

    This pretty much applies to every dungeon afterwards.

    Even at 90 it's so very easy to heal and DPS the entire wall to wall, but of course you need to be using mitigations, using job specific healing actions (often as tank I see WHM only Holy then regen and Cure 2, no lily use is insanely bad behavior) and dodge Area skills.

    Nobody wants to pull one group of mobs and waste AoE's on just 3, when you can use AoE's on 9 or 12, that is like 15 minute or less runs, instead of 25 minutes or worse.
    (4)

  2. #2
    Player
    TheOperator3712's Avatar
    Join Date
    Apr 2019
    Posts
    120
    Character
    Aldous Axehand
    World
    Midgardsormr
    Main Class
    Warrior Lv 100
    While it may be your first time in the dungeon, everyone else in the group has likely done it at least 5 times. To most of us it is a chore to be done as quickly as possible. So yes, tanks are going to pull wall to wall, and you are expected to learn how to heal through it. It will not be stopping once you get to higher levels, the expectation will just get larger. Single pulls in dungeons don't do enough damage to warrant a healer anyways(this is more true at higher levels), so you'd actually be stuck either overhealing or doing a very boring damage rotation.
    (6)

  3. #3
    Player
    AnimaAnimus's Avatar
    Join Date
    Feb 2012
    Posts
    1,344
    Character
    Cynric Zerr
    World
    Sargatanas
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Cat_Girl View Post
    Nobody wants to pull one group of mobs and waste AoE's on just 3, when you can use AoE's on 9 or 12, that is like 15 minute or less runs, instead of 25 minutes or worse.
    Yeah but you always get those players who claim "yOu OnLy SaVe 2 MiNuTeS bY wAlL tO wAlL pUlLiNg So It'S pOiNtLeSs BuT tHe TrYhArDs HaVe SpOkEn".

    Its like, lol what? It adds a good chunk of time to each dungeon if you are just single pack or single mob pulling. The only way I would want to spend more time in a dungeon is if they were not just hallways with mobs that have no mechanics making them glorified dots and I had more than 1 dps button. The way dungeons are set up now tho, they are some of the most lackluster bits of required content in the game and I just want to get in and out as quickly as possible.
    (4)
    Last edited by AnimaAnimus; 05-06-2024 at 01:39 AM.