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  1. #1
    Player
    wolfcub71's Avatar
    Join Date
    May 2024
    Posts
    1
    Character
    Arthur Pendraggon
    World
    Alpha
    Main Class
    White Mage Lv 60

    Help out a healer?

    Hello

    Can someone please explain to me(maybe its just me), why every tank in a grp, has to complete the dungeon, trial or whatver, has to clear the dungeon in record time? they seem to want to pull the whole dungeons mobs before we even get to first boss, making it impossible to keep up,let alone keep him alive. Maybe i am missing something here, if so, could someone please explain to me?

    Many thx
    (9)

  2. #2
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,325
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    The community has agreed over time that this is the way they want to clear the content.

    It's not really the tanks choice. If he was going any slower a DD or healer would just run ahead and pull everything.

    To deal with it you have to stay close to the tank at any time. Only use sprint when the tank uses sprint or you will have trouble with keeping up with him when your sprint is on cooldown and the tank runs ahead.

    Start casting heals before the HP of the tank actually drop. As soon as the tank stops moving start to cast the heal.

    When you pull aggro move close to the tank so he can grab the enemies from you.
    (23)
    It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.

  3. #3
    Player
    DiaDeem's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    1,625
    Character
    Vivian Rysto
    World
    Leviathan
    Main Class
    Scholar Lv 100
    In most scenarios, you should be able to keep up with these kinds of pulls. The biggest issue honestly comes when the tank isn't mitigating whatsoever and they expect you to just heal through, which you can do... but it's annoying.

    I personally find very little value in completing a dungeon in 15 minutes instead of 17, but I also don't think it's too difficult to do wall-to-wall pulls if everyone's just playing their job right.

    You can always ask the tank to slow down a bit if it's really too tough for you.
    (6)

  4. #4
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,033
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    On the subject of "keep the tank alive": As a WHM, you can toss anything without a cast time, such as Regen, on the Tank, while you're running.

    Combined with Tint's suggestion to Sprint when the tank sprints, y'all should be okay -- unless you have one of those tanks that doesn't bother to mitigate dungeon trash, in which case, you're in for a rough time no matter what you do.
    (7)

  5. #5
    Player
    Araxes's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    1,095
    Character
    Runic Raven
    World
    Zodiark
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    On the subject of "keep the tank alive": As a WHM, you can toss anything without a cast time, such as Regen, on the Tank, while you're running.
    No, do not use Regen on a pulling Tank. Shields are a better option. Regen often causes Mobs to run straight past the Tank and directly towards the healer which then causes the Tank to do full turnaround to fish the mobs away from you.

    Edit: scrap that, seems they fixed/changed that.
    (0)
    Last edited by Araxes; 05-06-2024 at 09:42 PM.
    ᛞᚨᚢᛃᛁᚦ ᚠᛖᚺᚢ
    ᛞᚨᚢᛃᚨᚾ ᚠᚱᚨᚾᛞᛁᛊ : ᛞᚨᚢᛃᛁᚦ ᛊᛖᛚᛒᚨᛉ ᛊᚨᛗᛟ
    ᛖᚲᚨ ᚹᚨᛁᛏ ᚨᚾᚨᛁᚾᛟ
    ᚦᚨᛏᚨ ᚾᛖ ᚨᛚᛞᚱᚨᛁᚷᛁᚾ ᛞᚨᚢᛃᛁᚦ
    ᛞᛟᛗᚨᛉ ᚢᛗᛒᛁ ᛞᚨᚢᛞᚨᚾᛟ ᚺᚹᚨᚱᛃᚨᚾᛟ

  6. #6
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,689
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Araxes View Post
    No, do not use Regen on a pulling Tank. Shields are a better option. Regen often causes Mobs to run straight past the Tank and directly towards the healer which then causes the Tank to do full turnaround to fish the mobs away from you.
    They changed regen to not give enmity.



    (5)
    Last edited by Fawkes; 05-06-2024 at 09:11 PM.

  7. #7
    Player
    Araxes's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    1,095
    Character
    Runic Raven
    World
    Zodiark
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by Fawkes View Post
    They changed regen to not give enmity.



    Oh! Good to know! I had no clue. Guess i should start reading patch notes more carefully again.
    (1)
    ᛞᚨᚢᛃᛁᚦ ᚠᛖᚺᚢ
    ᛞᚨᚢᛃᚨᚾ ᚠᚱᚨᚾᛞᛁᛊ : ᛞᚨᚢᛃᛁᚦ ᛊᛖᛚᛒᚨᛉ ᛊᚨᛗᛟ
    ᛖᚲᚨ ᚹᚨᛁᛏ ᚨᚾᚨᛁᚾᛟ
    ᚦᚨᛏᚨ ᚾᛖ ᚨᛚᛞᚱᚨᛁᚷᛁᚾ ᛞᚨᚢᛃᛁᚦ
    ᛞᛟᛗᚨᛉ ᚢᛗᛒᛁ ᛞᚨᚢᛞᚨᚾᛟ ᚺᚹᚨᚱᛃᚨᚾᛟ

  8. #8
    Player
    Merrigan's Avatar
    Join Date
    Dec 2021
    Posts
    545
    Character
    Merrigan Gilgard
    World
    Spriggan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Araxes View Post
    No, do not use Regen on a pulling Tank. Shields are a better option. Regen often causes Mobs to run straight past the Tank and directly towards the healer which then causes the Tank to do full turnaround to fish the mobs away from you.
    You're only talking about cases where the healer casts the regen at the very moment of aggro; if launched before/during the pull, there are no more problems now.
    (2)

  9. #9
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,450
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Araxes View Post
    No, do not use Regen on a pulling Tank. Shields are a better option. Regen often causes Mobs to run straight past the Tank and directly towards the healer which then causes the Tank to do full turnaround to fish the mobs away from you.

    Edit: scrap that, seems they fixed/changed that.
    Yeah they fixed that so it's safe to pop a Regen on the tank. Also remember if it's a WHM, they're a pure healer and limited on shields. First isn't until 66 IIRC.
    (1)

  10. #10
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,410
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    The dungeons after about level 50 are explicitly designed for the tank to just pull to the next arbitrary block or “wall” and then above about 80 the tank can basically heal themselves without you so the idea of pushing all the way to the wall just trickles down into all content even if the ARR dungeons don’t really work the same way
    (8)

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