Quote Originally Posted by Lyth View Post
The Abyssal Drain/Carve and Spit merger wasn't really about introducing trade-offs in single target healing, which DRK has been historically terrible at anyways. It had more to do with the fact that DRK's gameplay has become progressively oGCD heavy with relatively few GCDs, so it was a way of cutting back on the amount of actions that you need to weave in during burst. Again, if you made Abyssal Drain into a non-damaging healing spell that is a potency loss, people are unlikely to use it. You also create this bizarre thematic mismatch where Paladins are siphoning life from their enemies with holy magic while Dark Knights are healing themselves up with non-damaging dark magic.
I never mention Abyssal was non-damaging. It keeps the same affect as it does now, minus the MP gain it has (that goes to CaS) and its healing in single target is boosted to make it worth while in a boss fight, so DRK now has a choice for more HP vs more MP while also making Carve and Spit worth while to use in trash fights, so when a DRK needs that MP for extra damage, or can afford it, they can now choose CaS over AD (and vice versa).