Quote Originally Posted by ASkellington View Post
I mean, personally I'd take it a step further, in that you'd need to use a resource to get both, but depending on how its done I can see... some issues.

I mention HoC with the Shell gauge as an example that could be problematic for instance. But the idea isn't a bad one I don't think as long as its the heal alone.

Though... I do worry about the... "ease of access". For example, if you need the heal, but you don't have access to a nascent chaos ability to proc. I suppose it would be a decent skill expression though. To work for a heal.

Aurora I'm not sure about though. Imo its too weak and to me it supports the healer well enough. Could probably just drop the charge back to 1 or leave it.
That’s why in previous posts I’ve discussed the return of active or GCD mitigation

If we applied my random example proposal to nascent flash and then suddenly you need to “heal” but don’t have access to nascent chaos at the time you can drop damage to apply a GCD mitigation to achieve functionally the same thing

Expression comes from using your limited healing to reduce your GCD mitigation load, similar to how the healers work outside of their god awful damage rotation because I think most people agree the healing side of healers is more interesting than the tanking side of tanks