Okay, fair. That particular example isn't mechanically to your liking. Was I was more going for were just examples of how sustain on tanks, instead of being directly restorative as they currently are, are instead designed to enhance the effects of the healers or add to their healing, that way they can still provide sustain without being self-sufficient enough to replace the healers in everyday content. Perhaps that specific effect isn't to your liking, but I would be more interested in talking about that concept as a whole, such as the other examples I gave regardless of which tank they're on.
- A Plenary Indulgence effect that adds additional healing potency to heals received, and redirects all aggro generated from healing to the user.
- A buff that simply increases how much HP the user recovers when healed.
- Converting ones own HP into a barrier value that way a healer can restore the missing HP with the barrier still intact.
These are all effects that the tanks can also still utilize on their own by relying on those other opportunity cost actions. Paladin could use Divine Veil and then use Clemency on themselves in solo content to increase the amount of healing they receive. Additionally, there are undoubtably other possible ways of approaching sustain in that way outside those three or the barrier effect you didn't like. So even if my specific examples suck, perhaps there are better ideas someone else could come up with that follows that type of logic that may be much stronger than the examples I gave.



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