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  1. #1
    Player
    ASkellington's Avatar
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    Xynnel Valeroyant
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    Balmung
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    Astrologian Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I just think in general incidental healing shouldn’t be the purview of tanks (PLD kinda gets a partial pass as it’s a holy knight)

    Why not (using an incredibly simple example) that bloodwhetting rather than triggering heals did something like if you hit 4 GCD’s under it (or used a specific GCD under it) it procced like an extra 20 seconds of 10% mitigation or 20 seconds of 10% HP up

    The bigger problem with tank heals is not so much they have them it’s the fact they are overwhelmingly incidental, equilibrium and aurora are straight up just free healer heals and SIO is stronger than any single healer heal in the game

    Ironically clemency is actually the best designed tank heal
    You're gonna have to explain "incidental" in this context.

    I'm assuming based on your post you mean "free of cost".

    Regardless, I don't exactly agree... I don't disagree either. I suppose the best way of putting it is - I wouldn't care if there was enough damage out there to warrant the healing, free or not, on a tank. Or a DPS for that matter. Encounter design sadly doesn't support it.
    (0)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  2. #2
    Player
    Supersnow845's Avatar
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    Andreas Cestelle
    World
    Jenova
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    Scholar Lv 100
    Quote Originally Posted by ASkellington View Post
    You're gonna have to explain "incidental" in this context.

    I'm assuming based on your post you mean "free of cost".

    Regardless, I don't exactly agree... I don't disagree either. I suppose the best way of putting it is - I wouldn't care if there was enough damage out there to warrant the healing, free or not, on a tank. Or a DPS for that matter. Encounter design sadly doesn't support it.
    Not so much free more so besides Aurora and equilibrium almost all tank healing comes from pressing buttons they were already going to press at near the same time

    Let’s say we removed the heal off bloodwhetting, HOC, HS and the rotational heals (including PLD’s magic healing), near nothing about when they press these buttons will actually change, it’s just now you press the same buttons and get massive amounts of healing out of it. Think of heart of stone or Shelton, they provided mitigation but not healing, you still pressed them in roughly the same places you pressed holy Shelton and HOC but now you get free healing out of it

    Tank healing should either have to be planned or come at a cost. Clemency is the big example however old nascent flash is a different type of design you could look into, what if nascent flash only healed you if you used a nascent chaos skill under it but always provides the mitigation no matter when you pressed it
    (2)

  3. #3
    Player
    ASkellington's Avatar
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    Quote Originally Posted by Supersnow845 View Post
    Not so much free more so besides Aurora and equilibrium almost all tank healing comes from pressing buttons they were already going to press at near the same time

    Let’s say we removed the heal off bloodwhetting, HOC, HS and the rotational heals (including PLD’s magic healing), near nothing about when they press these buttons will actually change, it’s just now you press the same buttons and get massive amounts of healing out of it. Think of heart of stone or Shelton, they provided mitigation but not healing, you still pressed them in roughly the same places you pressed holy Shelton and HOC but now you get free healing out of it

    Tank healing should either have to be planned or come at a cost. Clemency is the big example however old nascent flash is a different type of design you could look into, what if nascent flash only healed you if you used a nascent chaos skill under it but always provides the mitigation no matter when you pressed it
    I mean, personally I'd take it a step further, in that you'd need to use a resource to get both, but depending on how its done I can see... some issues.

    I mention HoC with the Shell gauge as an example that could be problematic for instance. But the idea isn't a bad one I don't think as long as its the heal alone.

    Though... I do worry about the... "ease of access". For example, if you need the heal, but you don't have access to a nascent chaos ability to proc. I suppose it would be a decent skill expression though. To work for a heal.

    Aurora I'm not sure about though. Imo its too weak and to me it supports the healer well enough. Could probably just drop the charge back to 1 or leave it.
    (0)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  4. #4
    Player
    Supersnow845's Avatar
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    Andreas Cestelle
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    Scholar Lv 100
    Quote Originally Posted by ASkellington View Post
    I mean, personally I'd take it a step further, in that you'd need to use a resource to get both, but depending on how its done I can see... some issues.

    I mention HoC with the Shell gauge as an example that could be problematic for instance. But the idea isn't a bad one I don't think as long as its the heal alone.

    Though... I do worry about the... "ease of access". For example, if you need the heal, but you don't have access to a nascent chaos ability to proc. I suppose it would be a decent skill expression though. To work for a heal.

    Aurora I'm not sure about though. Imo its too weak and to me it supports the healer well enough. Could probably just drop the charge back to 1 or leave it.
    That’s why in previous posts I’ve discussed the return of active or GCD mitigation

    If we applied my random example proposal to nascent flash and then suddenly you need to “heal” but don’t have access to nascent chaos at the time you can drop damage to apply a GCD mitigation to achieve functionally the same thing

    Expression comes from using your limited healing to reduce your GCD mitigation load, similar to how the healers work outside of their god awful damage rotation because I think most people agree the healing side of healers is more interesting than the tanking side of tanks
    (0)

  5. #5
    Player
    ASkellington's Avatar
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    Xynnel Valeroyant
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    Balmung
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    Quote Originally Posted by Supersnow845 View Post
    That’s why in previous posts I’ve discussed the return of active or GCD mitigation

    If we applied my random example proposal to nascent flash and then suddenly you need to “heal” but don’t have access to nascent chaos at the time you can drop damage to apply a GCD mitigation to achieve functionally the same thing

    Expression comes from using your limited healing to reduce your GCD mitigation load, similar to how the healers work outside of their god awful damage rotation because I think most people agree the healing side of healers is more interesting than the tanking side of tanks
    I don't see it happening, but it is something I'd like to see happen. More so for mitigations over sustain, but I'd take either.
    (0)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE