Quote Originally Posted by ty_taurus View Post
I would rather see it broken into one of two categories: healing that comes at an opportunity cost, and support that empowers the healers but cannot replace them.

With the former, an example of this would be Clemency. Being a GCD means Clemency comes at the cost of all other GCDs, and also consumes MP which is a part of Paladin's resource management. In solo, this provides a comfortable tool to sustain yourself, while in groups, it can be a tool for survival in a pinch. I don't think Clemency is perfect and there's more that could be done to make it feel more adequate, but conceptually I think the general niche it fills is fine.

For the later, I gave an example earlier of a reworked Divine Veil. Rather than do the healing for the healer, it grants a buff that adds more healing when each party member is healed. This would allow Paladin to provide help to healers in tight situations without doing their job for them. Other examples could include: Equilibrium increases how much HP is restored to Warrior when healed by 25%. Dark Knight could consume their HP and provide a barrier to themselves of value equal to the amount of HP consumed. This then allows healing the Dark Knight back up to provide more value through that barrier. Aurora could change to a field effect that logs a percentage of all HP restored to party members within the field, and when that hits a certain threshold based on a percentage of the Gunbreaker's max HP, dissipates and provides a barrier to the party equal to that value.

FOOTNOTE: Please note that the above suggestions are not mutually exclusive to any and all other changes that could be possibly be made.
Aurora is fine on GNB. Even with 2 charges it doesn't heal enough by itself to be an issue for a healer. (it literally only replaces Regen/A. Benefic)

The issue with GNB is Heart of Corundum. The moment the GNB hits half health, they can hit the button and the heal is auto applied to them. Between that, plus two charges of Aurora and I believe its Brutal Shell's shield, GNB has pretty good survivability in a boss fight (W2W can be pretty dicey still). Enough so that I can solo a boss from 90-0 (haven't done 100 yet).

While I would be all for HoC to be tied to the Shell gauge... with the way SE wants the game I don't see it happening. And even then I see issues since Double Down costs 2. Rather, HoC should be more akin to TBN in that there is a set of damage that the GNB has to take first in order for the heal to be applied. This way they don't have a free recitation, they actually have to have the damage be applied first.

I would even suggest to take it a step further, as HoC has a short CD, that if the thresh hold isn't met (aka you use it willy nilly) the recast timer is lengthened. Rewarding good gameplay with said shorter CD.

I dunno. I don't see Aurora as a problem.