Results 1 to 10 of 125

Hybrid View

  1. #1
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    To be honest, the front positional idea sounds like it comes from someone with only armchair knowledge of tanking and melee. For positionals to matter, you need to have more than one type of positional. An active tank isn't going to swap from front to flank, because the boss is going to spin with them. The 'positional' element in tanking traditionally was that if you point the boss the wrong way, then they cleave the group. I think the only thing that you'd add with such a design is having the non-active tank play chicken with cleaves (if they exist) to get in their positionals.

    It's not so much a detrimental idea so much as it wasn't well thought out. I wouldn't double down on it.
    (1)

  2. #2
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Lyth View Post
    To be honest, the front positional idea sounds like it comes from someone with only armchair knowledge of tanking and melee. For positionals to matter, you need to have more than one type of positional. An active tank isn't going to swap from front to flank, because the boss is going to spin with them. The 'positional' element in tanking traditionally was that if you point the boss the wrong way, then they cleave the group. I think the only thing that you'd add with such a design is having the non-active tank play chicken with cleaves (if they exist) to get in their positionals.

    It's not so much a detrimental idea so much as it wasn't well thought out. I wouldn't double down on it.
    I already mentioned a major issue with that concept after recognizing how many bosses simply always have all positionals apply anyway, which is why I mentioned changing the core concept to be based around the threat table instead. And it's a mechanic I only initially mentioned because I've seen it in other games for tanks as well. If you want to blame anyone for the idea, blame those games.
    (0)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.