


I am an advocate for aggro being something I have to manage myself.Personally, I don’t think DPS and healers are the ones who needed to manage their aggro generation. I’d rather tanks get aggro management back, but it be something they handle themselves in more interactive ways than just “tank stance ON” and provoke/shirk. Imagine, for example, a reworked Divine Veil for Paladin that looks something like this:
Grants a buff to self and nearby party members for 15 seconds. Restores HP to target with a potency of 200 when target recovers HP; this effect can only trigger once per 3 seconds. Additionally, you receive 150% of enmity generated from healing on the target.
In other words, rather than directly competing with a healer’s healing, it adds additional healing when your healer heals, takes all the aggro they would generate for that healing and multiplies it.
Tanks could instead of having tank stance, have more effects like this that allow them to manage their aggro in ways that are more unique to different situations. Along with having some standard ways of managing aggro too of course.
Also, it would be cool if tanks had front positionals.
front positionals though...please god no.




If you’re the main tank all your attacks are going to hit at the front anyway. Or inversely you could have some actions that are stronger when attack enemies of which you have the highest enmity. That’s one way you could more subtly establish a main tank/off tank duality.
Warrior and Paladin have certain attacks that hit harder when you have the most enmity.
Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.



I'm not worried about not hitting them as the main tank, I'm worried about how that would conflict with tank specific mechanics as the off-tank.If you’re the main tank all your attacks are going to hit at the front anyway. Or inversely you could have some actions that are stronger when attack enemies of which you have the highest enmity. That’s one way you could more subtly establish a main tank/off tank duality.
Warrior and Paladin have certain attacks that hit harder when you have the most enmity.
I actually like positionals, but I think that they haven't existed on tanks for pretty good reason. Outside of the fact you'll always be facing the front of boss, anyway. Tank positionals would only really be relevant for the off-tank...which..actually...huh.
If they were to introduce positionals on tanks, that would theoretically make it open to abilities in the kit to have MT abilities back (think Blood Price) without people having a stroke over losing damage while not MT
Still though, I don't see them doing something like this when they've been removing positionals gradually anyway



This is probably true most of the time, but there are plenty of exceptions. It's pretty common for bosses to have attacks where their facing isn't determined by their primary aggro target; Coin-counter, the ShB's dungeon Berserker, the normal raid Shadowkeeper fight, etc.
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