Quote Originally Posted by Eraden View Post
Mao thinkings would be good to has DPS need manage thems aggros more often and maybe also make tanks need to work bits harder to keeps aggro off DPS and Healers. Rights now Mao can go "balls-to-the-walls" as BLMs and never need worries. Mao thinkings this makes Mao job maybe little bits too easy. Buts with this change everyones would also need to has ways to track aggro betters and fights might need be adjusted for this. DPS checks would still be needed for hard fights but in some cases mights need be toned down little bits.
Personally, I don’t think DPS and healers are the ones who needed to manage their aggro generation. I’d rather tanks get aggro management back, but it be something they handle themselves in more interactive ways than just “tank stance ON” and provoke/shirk. Imagine, for example, a reworked Divine Veil for Paladin that looks something like this:

Grants a buff to self and nearby party members for 15 seconds. Restores HP to target with a potency of 200 when target recovers HP; this effect can only trigger once per 3 seconds. Additionally, you receive 150% of enmity generated from healing on the target.

In other words, rather than directly competing with a healer’s healing, it adds additional healing when your healer heals, takes all the aggro they would generate for that healing and multiplies it.

Tanks could instead of having tank stance, have more effects like this that allow them to manage their aggro in ways that are more unique to different situations. Along with having some standard ways of managing aggro too of course.

Also, it would be cool if tanks had front positionals.