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  1. #11
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,051
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by E4EO View Post
    Tanks and DPS fulfil their part of the trinity, but healers are barely clinging on, their damage kit isnt even a kit it's so barebones, and with the right team comp, they AREN'T EVEN NEEDED to heal certain content, from dungeons all the way to ultimate!
    Even tanks are barely holding on when it comes to their role responsibilities. They mitigate tank busters and that's about it, holding aggro is automatic and everything else has been "streamlined" out of the game, they're basically gimped DPS that can take a big club to the face every few seconds.

    Only thing saving them currently is that their dps kit and gameplay aren't quite as depressing as healers', but CBU3 is certainly trying it's best to rectify that.


    Quote Originally Posted by Ardeth View Post
    Gw2 makes the lack of trinity feel awful. Even they gave in and made a soft trinity. It just works, and it's moronic to deviate from it. It always plays like muddy garbage, and you alienate the players who like tank and healer. It's just dumb.
    Last time I played GW2 had a soft trinity. You had support that could specialize heavily into healing, problem was they were either a requirement or could be safely ignored depending on the encounter and often those supports would also fill the tank role at the same time.
    (5)
    Last edited by Absurdity; 05-03-2024 at 10:11 PM.