Quote Originally Posted by Saraide View Post
If the devs continue on this path of putting more and more powerful heals on tanks then they should go all the way and reduce from a trinity to a duality of just dps and tanks. This half hearted approach is the worst of both worlds. Healers are less and less needed for their healing but their damage aspect is mindnumbingly boring. Job design in pvp is much more coherent in what it is trying to achieve and it has dialed back the trinity immensely.
I think SE needs to decide on one approach. Embrace the trinity and dial tank sustain back massively or embrace pvp logic and make every job a dps with different extras and built in healing. Both are valid approaches, this current middle path pve job design is on is not.
I agree with this. I enjoy healing. (yes, my parents said I was dropped on my head as a child) but the path SE is wandering down seems to be less about the trinity and more about solo style play.

its pretty telling to enter roulettes and HOPE for an incompetent party so I can get a challenge for healing (but if its a war tank, I can almost kiss that hope goodbye regardless of their skill level)