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  1. #181
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,238
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Duskane View Post
    that job gauge could do with a bit of work
    i get the canvas motif but it looks a bit off
    It takes up a lot of real estate. Definitely gonna go simplified mode come 7.0
    (1)
    ~sigh~

  2. #182
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,985
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Mikey_R View Post
    My one issue is I am struggling to see how the two halves mesh together. On the one hand, you have the colours and the other, you have the motifs and they don't seem to play into each other.
    I think other then creating the Motifs, all the motif buttons are oGCD skills you weave between your color spell casts, which are all GCD (other the activating the Subversive Pallet). (´-ι_-`)
    (2)

  3. 05-17-2024 12:22 AM
    Reason
    Double post

  4. #183
    Player
    Shikiseki's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,268
    Character
    Akio Shikimazu
    World
    Odin
    Main Class
    Summoner Lv 100
    I quite like the more unserious aesthetic of the job design and the presentation made it feel like quite an unique job.
    Especially as it looks like a blend of Relm and Eiko from FF6&FF9 combining the normal elemental wheel with low-tier summoning - very exciting!
    (3)

  5. #184
    Player
    BokoToloko's Avatar
    Join Date
    Jan 2017
    Posts
    318
    Character
    Boko Toloko
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    My guess is you keep hammer motifs up (60s CD) and two charges, near capping at three (40s CD), for the landscape phase (the 2 min burst phase, in other words). Then you will dump them all during the burst.

    A pity I we can't use the weapon canvas spells on Limsa RPers, though.
    (3)
    Last edited by BokoToloko; 05-17-2024 at 12:59 AM.

  6. #185
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,985
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    A few things I didn't mention or noticed after rewatching the Pictomancer part of the Letter:
    • Moogle Beam/Madeen are a separate button from the Using the Creature Motif button.
    • Using the Hammer is a separate button from Using the Weapon Motif button (which has 2 charges).
    • While under the effect of the Landscape buff, it looks like your Creature Motifs get upgrades.
    • Landscape also seems to get a follow up attack button after use (separate from itself).
    • They also have a straight-line AoE rainbow and flower beam spell. Yoshi-P used it pre-pull when showing off a potential opener.
    (3)

  7. #186
    Player
    Taliriah's Avatar
    Join Date
    Jun 2021
    Posts
    334
    Character
    Khlea Elakha
    World
    Louisoix
    Main Class
    Viper Lv 100
    It feels a lot like SMN with a different coat of paint. The creature motifs are used in a preset order that cycles and is independent from the two other damage rotations (hammer rotation and spell rotation) which you will use either on CD or when the damage buff is up (depending on how the various CDs are designed to line up), and that will boil down to a very monotone rotation with little player agency.

    And also they have decided that you need to remember to prepare your canvas before pulling, similar to how currently ninjas have to perform the annoying step of casting huton and vanishing. Busywork between pulls isn't really fun imo.
    (2)
    Last edited by Taliriah; 05-17-2024 at 01:00 AM.

  8. #187
    Player
    BokoToloko's Avatar
    Join Date
    Jan 2017
    Posts
    318
    Character
    Boko Toloko
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    - The hammer canvas acts like an Inner Release, apparently, since all hits do direct crits.
    - The landscape canvas oGCD gives a party buff, the field and a GCD cast (Star Prism) that deals heavy damage to the target (probably aoe). With the Landscape, you also get a free Substractive Palette, an AOE buff (probably an indicator similar to Ley Lines) and a 5-stack buff that's consumed with GCDs. Consuming the 5 stacks gives an instant cast of the rainbow flower line aoe.
    - You get White Holy cast from non-substracted Pallete Aetherhue combos and the Rainbow Flower Field casts.

    Other mechanical observations:
    - Creating Motifs casts exceeds the gGCD, so it might be contraproducent to use the canvases right as they're loaded. since it might cause clipping issues. It's likely you're meant to load the motifs before you enter the burst phase (which is why YoshiP mentions he messed the opener, as he unloads a motif before the landscape and had to reload it again before using the landscape).
    - Regarding the usage of the Hammer, it seems the burst window (20s) allows for Star Prism+Substractive Pallette combo+Instant Cast Flower Field+3 Bonks plus oGCD weaved. Yoshi-P delayed GCDs when he was using Moogle Stream despite it not incurring GCD. Might need some SpS to pull it off still.
    - Given than the White Holy are stackable and instant cast, they're probably they can be used for weaving Canvases and Substracted Pallete when not under the Landscape buff or for movement. The normal Aetherhue combo casts might also allow a single oGCD too.


    In terms of CDs, it doesn't feel anything closer to SMN, to be honest It feels closer to RDM or SAM. While it doesn't seem very complicated, it does get the agency SMN does not, as you can manage resources for both movement (White Holy and Hammer Combo) and stationary DPS (Substractive Pallette, loading Motifs on the canvases), whereas with SMN you just dump summons that are already very permitting with movement (even more now with reduced Swiftcast CD). The Hammer Combos seem also flexible to use outside of the opening and pot, as you need only one charge during burst phase.

    Will add more observations as I find them.
    (2)
    Last edited by BokoToloko; 05-17-2024 at 03:07 AM.

  9. #188
    Player
    Naoki34's Avatar
    Join Date
    May 2016
    Location
    Shirogane
    Posts
    1,032
    Character
    Asuka Suzuhana
    World
    Moogle
    Main Class
    Samurai Lv 100
    Its looks like a magical girl job for me.
    (1)
    ___

    August 2024
    ___
    Still Useless... To have so many Commendations in 2024

  10. #189
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,238
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    I'm having a hard time grasping the need for the monster parts collection ui element if we have no variation in how we acquire and construct the monsters?

    Like it's clear that Pom + wings = moogle, and then the pom gets pushed out to do wings + claws + teeth = Madeen. But, like, it's all a scripted sequence of casts that just happen on their own? Since there's no active decision making in the setup, it feels like having a gauge to tell a melee where they are in their 123 combo?

    Shame on me for initially interpreting the "building a creature" mechanic as a "mudracast some kind of chimera into existence" mechanic during the trailer :^)
    (0)
    ~sigh~

  11. #190
    Player
    Taliriah's Avatar
    Join Date
    Jun 2021
    Posts
    334
    Character
    Khlea Elakha
    World
    Louisoix
    Main Class
    Viper Lv 100
    Quote Originally Posted by Roda View Post
    I'm having a hard time grasping the need for the monster parts collection ui element if we have no variation in how we acquire and construct the monsters?

    Like it's clear that Pom + wings = moogle, and then the pom gets pushed out to do wings + claws + teeth = Madeen. But, like, it's all a scripted sequence of casts that just happen on their own? Since there's no active decision making in the setup, it feels like having a gauge to tell a melee where they are in their 123 combo?

    Shame on me for initially interpreting the "building a creature" mechanic as a "mudracast some kind of chimera into existence" mechanic during the trailer :^)
    The ui seems designed to suggest more complexity to the job than there really is.
    (3)

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