B-but that would make it based on skill and not for a casual audience!
( I'm only half joking tbh, I do think it would shift the target audience significantly )
B-but that would make it based on skill and not for a casual audience!
( I'm only half joking tbh, I do think it would shift the target audience significantly )
The idea isn't to change the difficulty inherently. Even without any buffs/debuffs you're getting the exact same scaling as they are, and now if you're lucky you get to kill things even faster. The idea is just giving you a choice when you're unlucky instead of getting kicked out, you could now choose to deal with harder enemies or just leave and try again in another instance.
That being said, a response like shows me a portion of the people who do maps actually enjoy having no choice in the matter; which I don't agree with but I can recognize that something that is more gambling than skill is something that appeals to people.
Ultimately I think experimenting with a new format for 1 type of map would be pretty harmless and might even open some people up to new ideas for their content.
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