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  1. #1
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,028
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    B-but that would make it based on skill and not for a casual audience!

    ( I'm only half joking tbh, I do think it would shift the target audience significantly )
    (1)

  2. #2
    Player
    ShadowNyx3's Avatar
    Join Date
    Feb 2015
    Posts
    132
    Character
    Aloh'ir Lazoran
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Valence View Post
    B-but that would make it based on skill and not for a casual audience!

    ( I'm only half joking tbh, I do think it would shift the target audience significantly )
    The idea isn't to change the difficulty inherently. Even without any buffs/debuffs you're getting the exact same scaling as they are, and now if you're lucky you get to kill things even faster. The idea is just giving you a choice when you're unlucky instead of getting kicked out, you could now choose to deal with harder enemies or just leave and try again in another instance.

    Quote Originally Posted by Asari5 View Post
    that would take a lot of fun away though. sure getting kicked out can be frustrsting if youre on an unlucky streak, but that makes the times you stay in much more fun.
    That being said, a response like shows me a portion of the people who do maps actually enjoy having no choice in the matter; which I don't agree with but I can recognize that something that is more gambling than skill is something that appeals to people.


    Ultimately I think experimenting with a new format for 1 type of map would be pretty harmless and might even open some people up to new ideas for their content.
    (0)