Page 2 of 6 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 55
  1. #11
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,902
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by ty_taurus View Post
    While we’re at it, can we give Astrologian Urianger’s Death spell, only it has a 100% hit rate and works on bosses. That way anytime a boss is being too difficult, you can just use Death so you don’t need to get too stressed trying to clear.
    I would also like to have WHM's Miracle of Nature from PvP into PvE, unchanged.
    (5)

  2. #12
    Player
    dwodmots's Avatar
    Join Date
    Feb 2022
    Posts
    94
    Character
    Crithril Orthorien
    World
    Odin
    Main Class
    Paladin Lv 100
    Personally I feel like Hallowed Ground's CD should be reduced to five seconds and it should block enrage casts and protect from duty time outs.
    (4)

  3. #13
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by dwodmots View Post
    Personally I feel like Hallowed Ground's CD should be reduced to five seconds and it should block enrage casts and protect from duty time outs.
    To make it fair, Holmgang one-shots bosses now.
    (3)

  4. #14
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,507
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Rithy255 View Post
    Uhh what does gunbreaker have that warrior should get
    They're missing Gunbreaker Excog so they can get that and be even more immortal
    (1)

  5. #15
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Reinhardt_Azureheim View Post
    To make it fair, Holmgang one-shots bosses now.
    Living Dead is removed, but Dark Knight’s HP is allowed to go in the negatives. When their HP hits -100%, they passively gain lifesteal.
    (1)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  6. #16
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,906
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by TaleraRistain View Post
    They're missing Gunbreaker Excog so they can get that and be even more immortal
    Just double the potency of it to 1800 as I think it's fair after all it's got the weakest invul by far if you just ignore the cooldown timer, I Think that would be a great additional effect on the Warrior because the tank doesn't have enough self sustain the other tanks are almost catching up with it smh.
    (0)

  7. #17
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ty_taurus View Post
    Living Dead is removed, but Dark Knight’s HP is allowed to go in the negatives. When their HP hits -100%, they passively gain lifesteal.
    We don't support DRK buffs here, that's the point.

    This is a WAR zone.
    (1)

  8. #18
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Reinhardt_Azureheim View Post
    I think they should give a maintainable HoT to WAR for completing Storm's Path combo and 400 heal potency on Upheaval/Orogeny. Also Holmgang should convert 25% of damage taken as a heal upon expiration of the effect. DRK can heal itself to full with their invuln so it is only fair.

    While at it, please fix the bug of other tanks being selectable in Duty- and Partyfinder as well as the bug that reduces LB generation for bringing two Warriors.
    Ehh. so giving an Excogitation/Heart of Corundum effect on WAR? Be careful, they might give it to them.

    Silly me.. I get it now. I think we should give a trait to Bloodwhetting and Nascent Flash that for each use of Fell Cleave or Decimate, it reduces its cooldown by 5 secs.

    Additional Effect: erects a barrier for 300% of the heal effect for each weapon skill used under Bloodwhetting.
    (0)
    Last edited by rawker; 05-03-2024 at 03:35 AM.

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

  9. #19
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,213
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Supersnow845 View Post
    So as we move into DT I’d like to suggest a better sustainability option for SGE and WHM inspired by the most popular tank WAR because as we know if a class is popular it must be well designed

    WHM- I’d like to suggest that holy’s stun extend indefinitely. As long as you cast holy the stun will never drop off

    SGE- I’d like to suggest that kardia heals per target you hit with your AOE spell with zero falloff

    Pros of this decision
    -kardia and holy are fun buttons that I like to press so I should want to continue to press them
    -the existence of these buttons is good insurance against a bad tank who may not know how to play tank properly
    -it only affects casual cleave content so savage is unaffected
    -it makes the dungeon go faster and I want my tomes and I’m assuming everyone else does as well

    Cons
    -???????????

    Thank you for coming to my balance discussion
    In your face filthy warriors, what are you gonna use your bloodwhetting on now?
    (2)

  10. #20
    Player
    SerMicha's Avatar
    Join Date
    Oct 2022
    Posts
    39
    Character
    Ser Micha
    World
    Malboro
    Main Class
    White Mage Lv 90
    Vengeance should apply vuln stacks (up to 5 at 20% per) to the boss after each counterattack. Except it only applies to the WAR's damage. Call the debuffs "Fell Attack" or "Storm's Attack", it's not fair that NIN gets a personal buff that's applied to the enemy.
    Also, disallow Low Blow from WAR. Introduce a new GCD "Axe Bash" that stuns for 6 seconds with 440 potency. Also refreshes Surging Tempest by 10s. To ensure fairness to WARs, Shield Bash is removed from PLD.
    (2)

Page 2 of 6 FirstFirst 1 2 3 4 ... LastLast