I would also like to have WHM's Miracle of Nature from PvP into PvE, unchanged.
Personally I feel like Hallowed Ground's CD should be reduced to five seconds and it should block enrage casts and protect from duty time outs.
Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.
Just double the potency of it to 1800 as I think it's fair after all it's got the weakest invul by far if you just ignore the cooldown timer, I Think that would be a great additional effect on the Warrior because the tank doesn't have enough self sustain the other tanks are almost catching up with it smh.
I think they should give a maintainable HoT to WAR for completing Storm's Path combo and 400 heal potency on Upheaval/Orogeny. Also Holmgang should convert 25% of damage taken as a heal upon expiration of the effect. DRK can heal itself to full with their invuln so it is only fair.
While at it, please fix the bug of other tanks being selectable in Duty- and Partyfinder as well as the bug that reduces LB generation for bringing two Warriors.Ehh. so giving an Excogitation/Heart of Corundum effect on WAR? Be careful, they might give it to them.
Silly me.. I get it now. I think we should give a trait to Bloodwhetting and Nascent Flash that for each use of Fell Cleave or Decimate, it reduces its cooldown by 5 secs.
Additional Effect: erects a barrier for 300% of the heal effect for each weapon skill used under Bloodwhetting.
Last edited by rawker; 05-03-2024 at 03:35 AM.
#FFXIVHEALERSTRIKE
- Seraphism is BAD.
- Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
- Give us back Rouse
- Make pet management rewarding.
In your face filthy warriors, what are you gonna use your bloodwhetting on now?So as we move into DT I’d like to suggest a better sustainability option for SGE and WHM inspired by the most popular tank WAR because as we know if a class is popular it must be well designed
WHM- I’d like to suggest that holy’s stun extend indefinitely. As long as you cast holy the stun will never drop off
SGE- I’d like to suggest that kardia heals per target you hit with your AOE spell with zero falloff
Pros of this decision
-kardia and holy are fun buttons that I like to press so I should want to continue to press them
-the existence of these buttons is good insurance against a bad tank who may not know how to play tank properly
-it only affects casual cleave content so savage is unaffected
-it makes the dungeon go faster and I want my tomes and I’m assuming everyone else does as well
Cons
-???????????
Thank you for coming to my balance discussion
Vengeance should apply vuln stacks (up to 5 at 20% per) to the boss after each counterattack. Except it only applies to the WAR's damage. Call the debuffs "Fell Attack" or "Storm's Attack", it's not fair that NIN gets a personal buff that's applied to the enemy.
Also, disallow Low Blow from WAR. Introduce a new GCD "Axe Bash" that stuns for 6 seconds with 440 potency. Also refreshes Surging Tempest by 10s. To ensure fairness to WARs, Shield Bash is removed from PLD.
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