I didnt imagine it in that way tbh, it would have been necessary to apply it before someone dies. So you still would have to pay attention, and the cooldown would be so high, you couldn't just use it so often. But if there is a mechanic where someone often dies, you could use it for that.
The way mechanics work in this game, an auto-rezz seems too OP, eventhough content like eureka has it. For a tank that uses invulnerability and then still can autorezz, it would be like 2 invulns. And all the fights we have are more tuned for 1 invuln with tankswaps. So I dont think its happening.
Would be a cool animation to have though
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The thing is, no tank is able to do that. And in the event that they did, PLDs will take a hefty blow somewhere.. most likely its DPS. Even should the PLD absorb the Weakness debuff as a drawback for using the ability, it will still be a big gain and not to mention will make players more relaxed and ignore mechanics since someone can cleanse the debuff anyway.
#FFXIVHEALERSTRIKE
- Seraphism is BAD.
- Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
- Give us back Rouse
- Make pet management rewarding.
If you felt that Raise was an important role contribution for healers, that ship sailed with RDM about 7 years ago. Nobody wants to hardcast raise, healers included, because it interrupts their personal dps. RDM has more baseline access to on-demand Raises than everyone else because of Dual Cast.
I understand that PLD having access to Raise opens up all sorts of unwanted balance issues and personally wouldn't be in favor for it, but the one thing that I would see a discussion around this achieving is an overhaul of the Raise system, which is sorely needed. I don't envision PLD mains sitting around hardcasting Raise without access to Swiftcast - it just seems like an awful drawback for a melee range job. I think if you opened Raise up to multiple jobs and roles, though, the net result is that you would have a hard cap on Raises per fight, and cooldown restrictions on their use. You'd also have less emphasis placed on bringing certain jobs as 'progression jobs' and then swapping them out when you're ready to clear and meet the dps check.
Solving the issue of healer relevance is another point entirely, which I think comes down to overhauling how resource management works on those jobs and coming up with more innovative ways to provide raid utility. In part, I think this also comes down to designing a system where doing damage is mandatory to generate enough healing resources to keep players alive, but that's a different topic entirely.
Last edited by Lyth; 05-03-2024 at 04:20 AM.
I am one of the players that want tanks to tank, healers to heal, and dds to deal dmg mostly anyway. I think incoming damage should be hugely increased so that tanks have to use rotations that enhance their defense, while healers are focused on healing.
I do think ff14 players focus too much on dps balance, the current spread of tank dmg of the top5% is less than 3%. Like, you cant get them any more balanced than they are right now...Giving them all more impactful mitigation/utility skills while reducing their damage output, I wouldn't mind... You could give warrior and dark knight an option to have a "Last Stand/Berserk/Arise" trait, that lets them rezz themselves but unable to generate aggro, if they kill an enemy in those extra seconds they can stay alive. Give GNB a defibrillator shot that rezzes everyone in a small aoe around him. You can take away the rezzes from mages, give them more damage abilities
Hmm. Raising already means someone messed up. Run's no longer perfect. So why bother carry the weight as healer to make up for the lost dps of whoever's KO'ed? Hard cast that Raise, especially if you know that there isn't any wipe mechanic happening while you're casting.
If a healer can cast their filler 3-4 times without moving a pixel from their position, they could have finished that Raise.
I am still not convinced on giving PLDs a battle res, given its powerful self-sustain and respectable personal dps. If anything, abilities like Cover needs a serious buff.
Last edited by rawker; 05-03-2024 at 05:00 AM.
#FFXIVHEALERSTRIKE
- Seraphism is BAD.
- Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
- Give us back Rouse
- Make pet management rewarding.
I feel like there are already too many rezzes in the game unless we are okay with SMN or RDM rez getting cut so PLD can get one.
I agree, we should get a raised. I'm just not being paid enough with the way the economy is these days.
If Paladin received the typical resurrection spell, I hope it works with Requiescat ("spells will require no cast time") so Paladin has the opportunity to resurrect four people in 10 seconds every minute.
To be serious, other posts have already explained why Square Enix will probably not add a raise to Paladin.
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