Quote Originally Posted by Swordsman View Post
Yep you know the popular saying. "Train like you fight."



I'm sure they have, it's just they don't want to do anything about it. SE is a big proponent of "if it ain't broke, then don't fix it," and I don't mean in-game systems which are actually broken, cuz there are several of those that won't see a resolution any time soon. As long as the flow of cash isn't broken, SE will continue along with the same formula. Unfortunately, we can absolutely expect to see the same ideas recycled from the golden era games over and over again because it's what most customers are willing to put up with and shell out money for.
Yeah this. They're going to chase "younger gamers" for the next 50 years just like they tried the last 15 or so years. Making XVI like devil may cry and with virtually no rpg elements was them chasing the fortnite type gamers who need to mash the buttons every second they're playing the game. Ironically Baldur's Gate 3 came out the same year with rpg elements that eclipse anything FF has done in its history and sells tens of millions of copies and was objectively the game of the year.

I expect FFXVII in 2033 to be another attempt at Dante-fying the franchise. I expect XVII to not have long cutscenes, it'll be 90% gameplay, 10% on the fly dialogue; a quick 10-12 hours adventure like most DMC games; they're going to stop pretending FF is an rpg series.