Considering most of the paladin quests either go right back to gladiator anyway or just plain suck, yeah, that'd be pretty bad.
2 true stories about jobstones
When I was new I couldn't get past a particular job quest (during stormblood as a summoner). I knew it had to be a gear issue so I was questing trying to get upgrades and spending nearly all my gil trying to buy vendor gear. One day I was passing through gridania aetherite area and a lady asked me why at lvl 35 I didn't have a jobstone. I was tired and just flat told her the truth and how I was trying to deal with it. She went off and made me a set of gear for 35 and just gave it to me. I got through all my quests and got my stone immediately.
My sister tried the game. She was nearly 50 when I asked her why she didn't have her job stone her answer was "I want to be an archer and not a musician." Yeah we had a little talk about Bard and how she would still be a bow wielder.
There can be reasons people don't have it. I think many times its in how we ask why they do not have one that dictates the response.
Anyway, I wonder if someone can clear UCOB without job stones...
The way that corner of the community is going UCOB is going to be cleared without players very soon
Probably possible in ARR and HW days, considering the cross-class system was a thing and Classes could gain access to 10 skills with less limitations than Jobs. Definitely not now though, since most Classes tend to stop learning how to function around level 40 (ACN doesn't learn anything after level 30). Honestly have no idea how THM could forget how to cast Thunder III and Blizzard III.
Last edited by Nestama; 05-02-2024 at 05:51 PM.
I more meant if it's possible to enter such instances without job stones being equipped to begin with. Not if it was possible to win.Probably possible in ARR and HW days, considering the cross-class system was a thing and Classes could gain access to 10 skills with less limitations than Jobs. Definitely not now though, since most Classes tend to stop learning how to function around level 40 (ACN doesn't learn anything after level 30). Honestly have no idea how THM could forget how to cast Thunder III and Blizzard III.
Under these circumstances it's obviously a pre-made group so if they want to have fun doing ultimate as classes, they should be able to. Just only in a pre-made.
My wife refuses to use a job stone just because she finds it funny to see people complaining about it. She leveled rogue to 80 during ShB lol
Seems like a logical addition so long as it's implemented correctly. Just make it so one has to be equipped to queue.
So long as they don't remove the option to remove a stone after acquiring it. You can do a lot of QoL space saving macros using the class hotbars. This is a huge deal to me as a console player.
1. Jobstones should be removed as equippable items. They should just "auto-equip" after level 30, maybe with an updated visual in the character window, when you change weapons. It is frankly ridiculous that we need to do both just to change jobs.
2. SMN should be split off from Arcanist into its own job. Just reassign all of its identity to "SMN" instead of "ARC" like expansion jobs, and have it be acquired and start leveling at level 30 absent the ARC pre-reqs. Like a HW job but beginning at ARR-appropriate level 30 instead of 50.
3. To compliment SMN and make it feel less lonely as the only "ARR-bonus job", do the same for the other actual ARR-bonus job, NIN. Separate NIN from RGE, reassign all of its identity to "NIN" instead of "RGE", and have it be acquired and start leveling at level 30 as an "expansion" job. It is easily the most dissonant matchup between class and job quests and would benefit most from the restructuring.
4. Build out the newly opened Rogue class as a limited job with its own job stone. Keep the great job quest story (and maybe expand it for more piracy shenanigans), but just repurpose the job as its own thing. Make its limited gimmick focused on stealing items from enemies. The rogue identity doesn't have much space combat-wise between Ninja and Viper, but could do enough as a sort of evasion and mugging sidegame. The other benefit of making Rogue a limited class would be very easy weapon design, since like BLU their weapons are mostly aesthetic and they only need a small handful as glam incentives. They could repurpose a couple of the 1-30 dagger designs, design a few more for lv. 50, 60, 70, 80, 90, and the job would be set.
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