Quote Originally Posted by Roda View Post
(I actually use my class hotbars for extra hotbar storage and swapping so I can make interactive hotbar menu macros. If they deleted my ability to separate my job and class hotbars like they currently do, it would wreck my current ui @@)
(having it automatically apply whenever you swap weapons manually, but still allowing us to manually go back to a class would be fine tho '3')

I agree that we should restrict queuing for classes in content where jobs are available tho.
I would rather see them add dropdown buttons (ones where you could click them, and a dropdown would appear with sub-options. That would solve a lot of hotbar issues. I get frustrated when I see one system stay bad because people have hacked it to solve a problem somewhere else. Just fix the original problem and move forward.

While I applaud the community's ingenuity to work around limitations of the UI, I want a less hacky solution to the various problems we're seeing. I shouldn't have to come up with a complex solution for basic bar management.