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  1. #1
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,175
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100

    Can we have a Cystal Tower and Coils rework?

    Both are significant for the story yet both suffer from under and overtuning:

    - CT is just a DPS fest, where some bosses barely are able to do anything (Glasya, my beloved) due to the high damage output of the raid, unless they are forced via one-shot mechanics (like Phlegethon's Ancient Flare and Amon's Curtain Call).
    They could do well to improve the bosses (HP and damage wise) and have them punish the raid more for ignoring mechanics. Not to mention seeing some of them the first time when bosses live actually long enough, making them more interesting again.

    The Crystal Tower, in its current state, gives first-timers a false impression of how alliances work.

    - The Binding Coils has a lot to unpack, lorewise, but nearly everyone does them on a high level to brute-force the content, if they even bother. Or worse, didn't knew it existed in the first place because of how obscure it is to find the quest starting it all.
    And even then the one or other fight won't work due to certain mechanics (Hello there, Nael), which means you have to rely on others to help you. And the interest in that is nonexistant.

    A few fights need to be adjusted and remade (like the lift and platform sections), but some of the encounters are really interesting and should be kept, just more adjusted to the current item level, streamlining them like they did on HW onwards.

    Giving out new rewards in tandem with the rework definitely could help getting people back to the coils. There are great fights, lots of story and a pretty satisfying ending, which players should do before they tackle HW content, since clearing it also changes the dialogue of some NPC's.

    And the cutscene. Come on, that alone is worth it going through that all.
    (35)

  2. #2
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Arrius View Post
    The Crystal Tower, in its current state, gives first-timers a false impression of how alliances work.
    I want to highlight this part because on Xande you can just stack the 3 stack markers and get away with it.
    (35)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  3. #3
    Player
    Gordita's Avatar
    Join Date
    Feb 2024
    Posts
    193
    Character
    Kinda Chad-ngl
    World
    Halicarnassus
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Saraide View Post
    I want to highlight this part because on Xande you can just stack the 3 stack markers and get away with it.
    I can't emphasize enough how irritating it is to see this happen. Just teaching new players that it's ok to do this, so they can get yelled at for doing it later in content over 50. The CT raid series harbors many issues, which has lead the community to use strategies that just hurt my soul to witness. I definitely agree that the CT boss mechanics need to be revamped, so as to not teach players bad habits, and to make them more fun and engaging. More punishing mechanics , vuln stacks, definitely good additions for those raids. That being said, they'd still want to keep it fairly easy, as it's the introduction to alliance raids. We don't wanna scare the sprouts away from higher level alliance raids, which are already a pain to unlock and get queues to pop a lot of the time.
    (9)

  4. #4
    Player
    Heroman3003's Avatar
    Join Date
    Oct 2022
    Posts
    398
    Character
    Lauren Zackson
    World
    Lich
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Gordita View Post
    I can't emphasize enough how irritating it is to see this happen. Just teaching new players that it's ok to do this, so they can get yelled at for doing it later in content over 50. The CT raid series harbors many issues, which has lead the community to use strategies that just hurt my soul to witness. I definitely agree that the CT boss mechanics need to be revamped, so as to not teach players bad habits, and to make them more fun and engaging. More punishing mechanics , vuln stacks, definitely good additions for those raids. That being said, they'd still want to keep it fairly easy, as it's the introduction to alliance raids. We don't wanna scare the sprouts away from higher level alliance raids, which are already a pain to unlock and get queues to pop a lot of the time.
    What non-Savage/Extreme/Ultimate content over level 50 even has multiple stacks at once? I can't think of any examples other than Xande.
    (0)

  5. #5
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,707
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Heroman3003 View Post
    What non-Savage/Extreme/Ultimate content over level 50 even has multiple stacks at once? I can't think of any examples other than Xande.
    E12N adds phase immediately comes to mind (that’s always fun to kill the entire raid), I wanna say P5N also has one

    It’s still a semi common mechanic in normal raids, and it also makes it more likely they will try to stack a spread or a flare with the group (O4N is always fun for this)
    (5)

  6. #6
    Player
    Gordita's Avatar
    Join Date
    Feb 2024
    Posts
    193
    Character
    Kinda Chad-ngl
    World
    Halicarnassus
    Main Class
    Machinist Lv 90
    Chaos, sos, and more
    (0)

  7. #7
    Player
    Whitefire's Avatar
    Join Date
    Jan 2024
    Location
    Gridania
    Posts
    6
    Character
    Starfall Horizon
    World
    Halicarnassus
    Main Class
    Sage Lv 90
    Quote Originally Posted by Heroman3003 View Post
    What non-Savage/Extreme/Ultimate content over level 50 even has multiple stacks at once? I can't think of any examples other than Xande.
    The number of times Ive seen people purposefully stack the stacks in O9N is ridiculous. Then they act surprised that we wipe.

    Besides enforcing MinIlv on CT, imo they should give damage type vulns/debuffs from those stacks during Xande so if you stack the stacks, you get nuked (as you do anywhere else with multiple stacks).
    That'll learn 'em.
    (1)

  8. #8
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,672
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Arrius View Post
    CT is just a DPS fest, where some bosses barely are able to do anything (Glasya, my beloved) due to the high damage output of the raid, unless they are forced via one-shot mechanics (like Phlegethon's Ancient Flare and Amon's Curtain Call).
    They don't need to rework it. They can just sync it to Minimum Item Level and the problem is solved. There are loads of mechanics in CT and they are both complex and devastating, if you actually do it Min IL sync. Currently, we are over twice the item level of LOTA and almost twice the item level of Syrcus Tower.

    The Binding Coils has a lot to unpack, lorewise, but nearly everyone does them on a high level to brute-force the content, if they even bother. Or worse, didn't knew it existed in the first place because of how obscure it is to find the quest starting it all.
    It's not really that obscure. You just talk to Urianger at a logical place where he is in the MSQ (The Waking Sands).

    There could be a story version made of it though, and the current ones be renamed to include the (Savage) tag. They would do the story version very differently now, because they have already made story versions of these fights in future dungeons such as Paglth'an, the Ruby Weapon trial, an instance duty with Cid, certain Eureka NMs and the Fan Ail hunt which is a simpler version of Twintania.

    you have to rely on others to help you. And the interest in that is nonexistant.
    If someone makes a PF, someone usually joins and helps if it's unsynced. But new players do often tackle the coil raids synced in PF, which didn't used to happen in Stormblood. Getting a Minimum IL party to fill in Stormblood was barely a thing you could manage but now it's really common for them to fill.

    A few fights need to be adjusted and remade (like the lift and platform sections)
    I like T3. It's a fun little challenge, actually. Jump puzzle. Would be sad if it were taken away.
    (12)

  9. #9
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Jeeqbit View Post
    (RE: Coils) If someone makes a PF, someone usually joins and helps if it's unsynced.
    Did they fix that?

    Used to be broken in HW if you did it unsynced, there were a few of them in there where you could break the mechanics and it would just hang the whole thing. You couldn't complete it unsynced.

    But yeah the general problems with it not allowing roulette should have been corrected a long time ago otherwise we wouldnt be having this conversation.
    (0)

  10. #10
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,672
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Silverquick View Post
    Used to be broken in HW if you did it unsynced, there were a few of them in there where you could break the mechanics and it would just hang the whole thing. You couldn't complete it unsynced.
    I did them unsynced back in Heavensward and had no problem. The mechanics for T5, T9 and the final coils were pretty rough unsynced then, but definitely not impossible.

    For example you still usually needed 8 people for T9, or alternatively 4, or some luck, to drop the meteors right and make the golems eat them right and meet the dps checks. It was still very difficult to get to the last phase and to survive the last phase. But possible. Now, you can finally solo it without any difficulty, it just took a lot of expansions to get to that point.

    T11 involved some role baits, tank swaps and a tether mechanic. It was also easy to step into the middle and die by accident. So it was not something you could solo then. But now? I think it is possible to solo it or at least duo it. Again, it took a long time to get to this point, but we're there now.

    But yeah the general problems with it not allowing roulette should have been corrected a long time ago otherwise we wouldnt be having this conversation.
    They just don't put their focus into old content. The new content is where the money is. They only bothered with the MSQ because of years of pressure to do it, the game having enough old content now to keep the majority of players occupied with the backlog and because the early MSQ makes an impression on new players' decision to stick with the game.
    (2)

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