



They’ve done adjustments about cutting out mentions of the abilities you would get after the quest but that’s just reordering a sentence or two. Not completely redoing the foundational lore of 10 seperate jobs including every mention of the class during the job quests as well
I would kind of be okay with them rewriting some of the base lore. And, yeah, it would require somewhat extensive rewrites. I wouldn't necessarily remove the questlines, but I would disconnect them from the jobs themselves, making them more akin to sidequest chains. It's not a fully formed idea on my part, so it's likely a bad idea, but I'm now definitely thinking about it.They’ve done adjustments about cutting out mentions of the abilities you would get after the quest but that’s just reordering a sentence or two. Not completely redoing the foundational lore of 10 seperate jobs including every mention of the class during the job quests as well
Nothing says they would have to keep the PLD quests as is when they replace/merge in the GLA quests. Honestly, the tonal shift between the GLA and the PLD never worked for me and the interpretation of PLD in European-derived cultures that also have other associations was just strange, not that I can blame SE. Storytellers in the West likely have the same kind of cultural dissonance in their storytelling when talking about Asian topics.
Put the current GLD, PLD, MRD, and WAR stories into a time capsule and create a new PLD and WAR storyline from 1 to 30, ditching everything from 1 to 70 from before. And introduce new role-based quests for 30-50 for tanks.




Considering most of the paladin quests either go right back to gladiator anyway or just plain suck, yeah, that'd be pretty bad.
I feel like there's an easier solution than those suggested.
Remove the requirement to have completed "Sylph-management" in the MSQ before a job can be unlocked.
Very few players are intentionally not unlocking their jobs or not equipping their job stones. Most of the time, it is newer players unaware that unlocking the job is the normal next step for their starting classes.
With the abundance of XP bonuses available plus a new player's natural curiosity about side content, it's a rare player that hasn't reached level 30 (if not much higher) on their starting class before they choose their Grand Company. That means their class to job quest progression gets interrupted with no special reminder from the game to revisit the class guild once Sylph-management is completed. All that happens is the first job quest appears in small print at the bottom of the MSQ tracker where it is easily missed, ignored or not understood as significant.
Let players unlock the job as soon as the level 30 class quest is completed, no wait. Make it a smooth progression instead of something interrupted that the player has to remember to go back and do later. Get them in the habit of having the job stone equipped before they reach MSQ content where it actually matters.
In higher level content, treat classes like BLU. If a pre-formed party wants to queue together without job stones for giggles and a little extra challenge, let them. But don't allow players to queue without their job stones equipped if there is random matchmaking involved.
actually, there was a time when there were no msq requirements for jobquests.
i assume they put that in because leveling became faster over time and they dont want us to learn jobs so early in msq. now the only job that makes sense for is summoner because of ifrit.
but it also makes sense to want the same clear line for every job
Last edited by Asari5; 05-01-2024 at 05:03 PM.



Ah, I see I should revive my thread lol. Gave it a bump and linked this thread too so it's not just mine asking for this!
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