Quote Originally Posted by Sjol View Post
What are you referring to in those?
Better animations instead of just clicking and getting a loading bar, such as pulling down a lever to make a lift work, climbing a ladder properly, pushing a door open with your hands. Characters talking with you while you fight and walk. In the FF16 event, they made use of the dodging system from FF16. In the nier raids, we hang onto something and slide down. Even in the FF15 event, we used the thing that pulls you to different objects.

I'm not sure what distinction you're making between engine and gameplay code here.
Engine being what it is capable of. Gameplay being what they decided to do with the engine.

FF16, as far as we know is based on the FF14 engine. So what does that tell you? They could be doing anything you see in FF16, in the FF14 engine, but they decide not to.

They have also shown, in unique fights and crossovers, that they can do all sorts of things, and have really cool animations like E4S giant titan, different styles of fight like Rathalos, yet continually revert back to the old style of game after it which involves clicking and loading.

So the point is that if they wanted to make this better, they absolutely could go to FF16 and copy and paste some things. And maybe even to a degree, they might do so with the graphics update. But it's all self-imposed limitations, where they worry about how people's PCs will handle it due to other players, rather than engine limitations, otherwise we wouldn't have FF16.