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  1. #1
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,831
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    The “talk to x person to get teleported into the location you need to be for this quest/cutscene” is getting really old at this point, eden and werlyt also overused it to a hilarious degree and it just makes the overworld feel completely useless

    I really hope they move away from this and starting putting the cutscenes in locations that are actually in the overworld that we can access prior to the cutscene and discuss with people
    (2)

  2. #2
    Player
    CuteBucket's Avatar
    Join Date
    Apr 2024
    Location
    Amaurot
    Posts
    448
    Character
    F'helix Fraldarius
    World
    Cactuar
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I really hope they move away from this and starting putting the cutscenes in locations that are actually in the overworld that we can access prior to the cutscene and discuss with people
    Hell, I want this just as a person who loves using gpose. I hate it when I talk to an NPC and get teleported away to Cutscene Land and them dumped back out in the previous zone with no way to access and explore the area my WoL was JUST in. I'm the kind of person that loves to run around new areas and talk to every NPC collect little lore crumbs about the people and the area.
    (0)

  3. #3
    Player
    Sjol's Avatar
    Join Date
    Apr 2024
    Posts
    276
    Character
    Sjol Fantl
    World
    Mateus
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Arkdra View Post
    Be the change you want to see in the world and just do some random fates while progressing the patch msq. Like, I am broadly with you in the sense that I think if you just burn MSQ, the game's pacing flies out the window and it sucks. But much to my chagrin, the majority of players treat this game like a visual novel and want to engage with the systems to the absolute minimum they possibly can.
    I think other games handle this by having more reasons to be our and about without telling you exactly where stuff is. Gathering can happen while in a combat job, Rare monsters, chests, events can happen. There are more hiding places for things. Mob density is higher allowing you to fight a bunch of stuff at once.

    FFXIV areas are also very open with few large structures for you to explore. Where are the caves? The insides of caves and pyramids? Large buildings and structures? Dense canopies where you can't see the sky?

    I think the large areas with low density of creatures and structures makes the world feel less interesting. Between that and nothing to surprise why go to the over world?
    (0)

  4. #4
    Player
    Ancalagon_Blacktalon's Avatar
    Join Date
    Feb 2022
    Location
    brooding, somewhere
    Posts
    129
    Character
    Ancalagon Blacktalon
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Sjol View Post

    FFXIV areas are also very open with few large structures for you to explore. Where are the caves? The insides of caves and pyramids? Large buildings and structures? Dense canopies where you can't see the sky?
    hah I have an idea as to why this isn't here. I've been in the Outer La Noscea mines a lot as of late and the camera in those tunnels is absolute agony......buuuut the caves in The Tempest are manageable so they did seem to learn something. That said, yeah, areas with a density similar to say the hub areas in detail (think of how detailed and vertical the Crystarium is) would be pretty great. It does seem that the more interesting locales are saved for dungeons.
    (0)

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