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  1. #21
    Player
    LianaThorne's Avatar
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    Aug 2020
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    2,405
    Character
    Lorelai Oshidari
    World
    Diabolos
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Kaurhz View Post
    Detach the workshop from housing -- Though this would result in numerous other problems that absolutely would need to be addressed, e.g., reward distribution, reward amount, and the minimum needed entry point. These are all issues which can quickly creep up with detachment from housing.

    Remove the FC credit reward from Grand Company expert deliveries, and rework the amount of credit awarded across the board. It's pretty broken generally speaking right now. I would be down for reward FC credits strictly for FC activity, but the reality of FCs is that they are the most underutilized feature, and realistically hasn't had any significant update to it since OG Diadem where you either needed to queue by company workshop or via The Pillars in Foundation. If they add actual activities which would absolutely involve FC, then I would be down for this solution, but there isn't. Not enough to justify locking rewards exclusively behind that.

    Increase the cost of Flight Credit and Dive Credit, significantly, 25K, IMO at the least.

    Taking multi-plot ownership away from people doesn't solve the underlying issue with housing, all it does is delay the inevitability of the issue occurring again in a week or 3. Not to mention you unironically end up hurting those that probably use housing in its best from -- Those that RP, do venues, do events, etc., -- Than what you do trying to stick it to those on submarines.
    I'm on board with a credit revamp but chokeholding it to the point that even legit FCs hardly make any real progress is something that should be avoided as well. Since Expert Delivery makes up a large portion of most peoples source of credit income, what would be the new alternative source to provide...maybe not as much but still be reliable for realistic progress?
    (6)

  2. #22
    Player
    tsuchii's Avatar
    Join Date
    Apr 2022
    Posts
    462
    Character
    Easley Lighthalzen
    World
    Adamantoise
    Main Class
    Warrior Lv 100
    Quote Originally Posted by LianaThorne View Post
    This was supposed to be about nerfing submarine profit but you added in that people should get their houses nuked. Just saying.



    If this is simply about nerfing submarine profits/incentive to multi-own then this is the best solution for everyone. Give everyone unlimited access through the Grand Company and detach them from FCs. That's all that needs to be done.

    If you want to talk about removing houses from people, that's a different topic entirely and one it seems you're on board with by your earlier messages in this thread.
    Nerfing the number of houses you can own is more fair than nerfing profit (I do not agree with) from submarines of actual FCs. The issue here is excess.
    If fuel/credits will be limited to FC activity (duties, crafting, ACTUAL playing the game etc), it will distinguish which houses were just used solely to generate gil.


    Quote Originally Posted by Reinha View Post
    On the servers where ward hoarding occurs, there is not.
    It may not be a problem now, but it will be in the future. So why wait for that?
    (0)

  3. #23
    Player
    LianaThorne's Avatar
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    Aug 2020
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    2,405
    Character
    Lorelai Oshidari
    World
    Diabolos
    Main Class
    Dancer Lv 100
    Quote Originally Posted by tsuchii View Post
    Nerfing the number of houses you can own is more fair than nerfing profit (I do not agree with) from submarines of actual FCs. The issue here is excess.
    If fuel/credits will be limited to FC activity (duties, crafting, ACTUAL playing the game etc), it will distinguish which houses were just used solely to generate gil.
    I feel like we're going back and forth now because the original thread was nerfing gil-farming through ceruleum tank changes and magitek repair changes. Now it's shifting to nuking houses instead. Which one is the actual topic you want to discuss?
    -------

    Ah, so you mean normal game activity, not FC specific stuff. Understood.

    It won't necessarily show everything as crafting can just be ran 24/7 basically with plugins now to generate credits while afk. So it might show some holes but definitely won't catch everyone.
    (6)

  4. #24
    Player
    tsuchii's Avatar
    Join Date
    Apr 2022
    Posts
    462
    Character
    Easley Lighthalzen
    World
    Adamantoise
    Main Class
    Warrior Lv 100
    Quote Originally Posted by LianaThorne View Post
    I feel like we're going back and forth now because the original thread was nerfing gil-farming through ceruleum tank changes and magitek repair changes. Now it's shifting to nuking houses instead. Which one is the actual topic you want to discuss?
    -------

    Ah, so you mean normal game activity, not FC specific stuff. Understood.

    It won't necessarily show everything as crafting can just be ran 24/7 basically with plugins now to generate credits while afk. So it might show some holes but definitely won't catch everyone.
    The original suggestion remains the same - gil generated/farm will be nerfed when houses/submarines you can operate are limited. Gil-generating subs and FC houses are tied together. Fuel (FC credits/ceruleum/repairs) harder to obtain by 1 person = making it not easy to farm gil for users who buy houses solely for gil-generating.

    OK I get now what's confusing - I assume house hoarders will just drop their shell FC house if they cannot essentially profit from it. I just made that assumption without being clear about it.

    Yes, I meant activities made by the FC collectively. Plugins is a whole different issue.
    (0)

  5. #25
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by tsuchii View Post
    It may not be a problem now, but it will be in the future. So why wait for that?
    It's not a problem now and it won't be a problem in the future. Your personal gripes about how other people are playing the game are not a reason to nerf content or features.
    (5)

  6. #26
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,578
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by LianaThorne View Post
    I'm on board with a credit revamp but chokeholding it to the point that even legit FCs hardly make any real progress is something that should be avoided as well. Since Expert Delivery makes up a large portion of most peoples source of credit income, what would be the new alternative source to provide...maybe not as much but still be reliable for realistic progress?
    Realistic progress? Virtually every activity in the game provides some form of credits, and it doesn't necessarily need to be about the sources of credit income, as credit should need to be something gained over a period of time. I personally maintain that if an FC is active then the amount of company credits will typically outweigh their expense of company credits anyway, to the point where you probably won't actually notice.

    The idea that there needs to be a 'new' primary source for company credit farming -- All this is doing is putting the problem from one place to another. It shouldn't be something wherein you pick an activity and farm it. If you're adamant on this affecting legit FCs, then the only thing that ultimately needs to change is that the Aetherial Wheel Stands should not be tied to housing -- Even if an alternate exists in company credits. -- But to continue... Detach Atherial Wheel Stands from housing, have each city state have a small workshop of sorts that people can visit which contains all the necessities. Then decrease the charge time of company buffs across the board, so that people can get these more self sufficiently..
    (0)

  7. #27
    Player
    LianaThorne's Avatar
    Join Date
    Aug 2020
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    2,405
    Character
    Lorelai Oshidari
    World
    Diabolos
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Kaurhz View Post
    Realistic progress? Virtually every activity in the game provides some form of credits, and it doesn't necessarily need to be about the sources of credit income, as credit should need to be something gained over a period of time. I personally maintain that if an FC is active then the amount of company credits will typically outweigh their expense of company credits anyway, to the point where you probably won't actually notice.

    The idea that there needs to be a 'new' primary source for company credit farming -- All this is doing is putting the problem from one place to another. It shouldn't be something wherein you pick an activity and farm it. If you're adamant on this affecting legit FCs, then the only thing that ultimately needs to change is that the Aetherial Wheel Stands should not be tied to housing -- Even if an alternate exists in company credits. -- But to continue... Detach Atherial Wheel Stands from housing, have each city state have a small workshop of sorts that people can visit which contains all the necessities. Then decrease the charge time of company buffs across the board, so that people can get these more self sufficiently..
    Yes, realistic progress since Expert Delivery currently helps smaller FCs achieve larger gains that they couldn't in comparison to large hundred person+ FCs with people on round the clock.

    If the only people who can make realistic progress with credits are large FCs then that screws out:
    - Friend group FCs
    - Venue FCs
    - Static FCs
    - Legitimate new FCs

    So yes, in my opinion, there should be a way for those to be able to keep pace.
    (5)
    Last edited by LianaThorne; 04-29-2024 at 09:23 PM.

  8. #28
    Player
    LianaThorne's Avatar
    Join Date
    Aug 2020
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    2,405
    Character
    Lorelai Oshidari
    World
    Diabolos
    Main Class
    Dancer Lv 100
    Quote Originally Posted by tsuchii View Post
    The original suggestion remains the same - gil generated/farm will be nerfed when houses/submarines you can operate are limited. Gil-generating subs and FC houses are tied together. Fuel (FC credits/ceruleum/repairs) harder to obtain by 1 person = making it not easy to farm gil for users who buy houses solely for gil-generating.

    OK I get now what's confusing - I assume house hoarders will just drop their shell FC house if they cannot essentially profit from it. I just made that assumption without being clear about it.

    Yes, I meant activities made by the FC collectively. Plugins is a whole different issue.
    I mean, personally if I owned multiple houses that I sunk millions->billions of gil into I probably wouldn't let them go at all or wouldn't without making some form of money back off them via the black market. So, in my viewpoint it could potentially fuel more RMT related house sales if you remove submarines but ultimately I'm still on board with adding it to Grand Companies so that the masses can use them.
    (1)

  9. #29
    Player
    Erzaa's Avatar
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    Oct 2023
    Posts
    265
    Character
    Erzaa Skarlett
    World
    Spriggan
    Main Class
    Gladiator Lv 100
    I don't know, it seems to me like, if a player's goal is to farm as much gil as possible, this won't really stop them.

    Let's say this was implemented, it might help with FC ward hoarding, but what's stopping all the gillionaires from buying up the whole marketboard with their gil (which they can probably afford to do) and then flipping them for exorbitant prices to keep making their gil numbers go up?

    And as far as FC credits, you're only really hurting smaller FCs, making it harder for them to make credits for buffs or fuel.

    Uncoupling submarines from FCs entirely and giving them access to everyone, sure, I don't see why not.
    (5)

  10. #30
    Player
    Reinha's Avatar
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    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Kaurhz View Post
    Realistic progress? Virtually every activity in the game provides some form of credits, and it doesn't necessarily need to be about the sources of credit income, as credit should need to be something gained over a period of time. I personally maintain that if an FC is active then the amount of company credits will typically outweigh their expense of company credits anyway, to the point where you probably won't actually notice.
    Why would credit acquisition need to be nerfed in the first place? There is no reason to change how active fcs need to be. Credits have uses that have nothing to do with submarines. If the devs wanted to nerf submarine gil making all they would have to do is reduce salvage value to 1% of its current value.
    (2)

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