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  1. #61
    Player
    dwodmots's Avatar
    Join Date
    Feb 2022
    Posts
    94
    Character
    Crithril Orthorien
    World
    Odin
    Main Class
    Paladin Lv 100
    My wish for the game in general: Increase the server tick rate to make the AoE animations line up with damage snapshots. We had servers that updated 1000 times a second in CS 1.6 20 years ago with 32 players, I'm sure SE can pull it off it with 8 players with today's vastly faster computers.

    My wish for my main: New LB3 animation, maybe something that looks like a bigger Passage of Arms. Job is fine otherwise.
    (2)

  2. #62
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,525
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    It would be nice to hear about some low level reworks so key abilities like AoE are available much earlier for some classes. Hopefully this will be part of what happens in the DRG rework.
    (3)

  3. #63
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,014
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Moqi View Post
    Is Extreme not midcore already? How many levels can there be.
    I'd consider extremes to be midcore, even if I find the more recent phenomenon of body-check mechanics that bled over from savage into for example Voidcast Dais EX more annoying than anything. I already have to deal with 1 guy potentially resetting all progress in savage, I don't need it in extremes that I'm expected to farm like 50+ times.

    The problem is with the onboarding process, the lack of a gradual difficulty curve. Because everything below extreme is so ridiculously easy that even extremes are a significant jump.

    New players go from baby's first MMO content (MSQ, dungeons, treasure maps, hunts, alliance and normal raids), where you can faceroll to the finish line, straight into a brick wall that now suddenly expects precise positioning, individual responsibilities and the ability to keep up decent dps while you deal with mechanics in comparatively short timeframes.
    (9)
    Last edited by Absurdity; 04-29-2024 at 06:47 PM.

  4. #64
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,596
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    I think there is a discrepancy between “midcore content in a generic MMO” and “midcore content in 14” entirely driven by how easy 14’s casual content is

    If you put most extremes into WOW the WOW playerbase would characterise them as midcore however since 14’s casual content is so damn easy there is still a large enough gulf between the hardest casual content and extremes that it feels like it pushes extremes higher than they actually are

    Either casual content needs to be made harder (which is what normal raids and alliance raids used to be as they were optional) or there needs to be another tier added in between like I explained above, you can argue what I explained isn’t really midcore by “generic MMO” standards but that gulf needs to be filled in 14
    (5)

  5. #65
    Player
    Merrigan's Avatar
    Join Date
    Dec 2021
    Posts
    552
    Character
    Merrigan Gilgard
    World
    Spriggan
    Main Class
    Samurai Lv 90
    Brutal” dungeons should live up to their name a little better. It could represent an interesting transition between extreme and normal.

    Otherwise:
    - Enhance the dps cycle for healers, implement synergy between heal and dps.
    - Raise limitation.
    - Eliminate tank stance
    - (Irrealistic) Shorter GCDs.
    - Possibility of making visual effects less invasive. Currently the game sometimes looks like a pinball table, and I'd love to have a way of making the effects more transparent (without them being invisible).
    (2)

  6. #66
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I think there is a discrepancy between “midcore content in a generic MMO” and “midcore content in 14” entirely driven by how easy 14’s casual content is

    If you put most extremes into WOW the WOW playerbase would characterise them as midcore however since 14’s casual content is so damn easy there is still a large enough gulf between the hardest casual content and extremes that it feels like it pushes extremes higher than they actually are.
    Well, what is it? In a previous post, you said EX are light savage. Now you're saying EX content is higher than they actually are.

    One thing I think we can agree on is that casual content is too easy. Myths of the Realm were a complete joke, and Pandemonium was nothing like the Omega or Eden raids in terms of difficulty. Encounters like Deltascape v4.0, Alphascape V3.0, Eden's Gate: Sepulture, and Eden's Verse: Iconoclasm along with Alliance raids being around the level of Ivalice and NieR raids should be the standard. I actually enjoy doing these raids far more than current content despite the power creep present in them because they have mechanics where if you don't do them correctly, the power creep isn't going to save you.

    The problem isn't that EX is too difficult to be considered midcore. The issue is casual content does not challenge players like it should. It's faceroll, and that's a big problem.
    (1)

  7. #67
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,439
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Quote Originally Posted by Absurdity View Post
    I'd consider extremes to be midcore, even if I find the more recent phenomenon of body-check mechanics that bled over from savage into for example Voidcast Dais EX more annoying than anything. I already have to deal with 1 guy potentially resetting all progress in savage, I don't need it in extremes that I'm expected to farm like 50+ times.
    This is a good point, I'd rather body check mechanics be left to Savage and up too. Midcore to me is "a competent player who watches a guide can farm it in PF with randos and little communication/planning" level difficulty.

    The problem is with the onboarding process, the lack of a gradual difficulty curve. Because everything below extreme is so ridiculously easy that even extremes are a significant jump.

    New players go from baby's first MMO content (MSQ, dungeons, treasure maps, hunts, alliance and normal raids), where you can faceroll to the finish line, straight into a brick wall that now suddenly expects precise positioning, individual responsibilities and the ability to keep up decent dps while you deal with mechanics in comparatively short timeframes.
    This is the niche that optional but "normal" content should fill ("Hard Mode" endgame dungeons, normal raids, alliance raids, trial series sidequests, role quests) but they've neutered and cut so much content.
    (1)

  8. #68
    Player
    Acelyn's Avatar
    Join Date
    Jul 2018
    Location
    Ul-dah
    Posts
    124
    Character
    Acelyn Abattoir
    World
    Lamia
    Main Class
    Red Mage Lv 100
    Red mage gets a real aoe finisher, and more ways to be mobile, mobs die so fast they sometimes get caught in non-casting loop, smn can at least swap to a faster carbuncle.

    smn gets actual attacks in content below lvl 90, i actually like the job but it blows seeing different speeds of what is it? tridisaster? in almost everything under max level content.
    (1)

  9. #69
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,596
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Gemina View Post
    Well, what is it? In a previous post, you said EX are light savage. Now you're saying EX content is higher than they actually are.

    One thing I think we can agree on is that casual content is too easy. Myths of the Realm were a complete joke, and Pandemonium was nothing like the Omega or Eden raids in terms of difficulty. Encounters like Deltascape v4.0, Alphascape V3.0, Eden's Gate: Sepulture, and Eden's Verse: Iconoclasm along with Alliance raids being around the level of Ivalice and NieR raids should be the standard. I actually enjoy doing these raids far more than current content despite the power creep present in them because they have mechanics where if you don't do them correctly, the power creep isn't going to save you.

    The problem isn't that EX is too difficult to be considered midcore. The issue is casual content does not challenge players like it should. It's faceroll, and that's a big problem.
    You misunderstand (edit correction I wrote my post badly my bad)

    I meant that the 14 community specifically makes them out to be harder than they are because our casual content is so easy

    Extremes are midcore to me, but the general community is more debatable

    The way the 14 community defines midcore would probably lean more towards “difficult casual”, in this way the current extreme design leans too far towards savage light to be good bridging content

    I also still think there is room between red girl and extremes
    (3)
    Last edited by Supersnow845; 04-30-2024 at 12:05 AM.

  10. #70
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90

    Unrealistic Expectations eh...

    1. All healers will have more depth in their DPS rotations.
    2. We are going to tone down warrior self-sustain and party-wide mitigation. We did not intend to over buff them. Our mistake.
    3. We will bring back pet mechanics to SMN. We did not realize that the rework cured people's insomnia
    (7)

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

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