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  1. #1
    Player
    Menriq's Avatar
    Join Date
    Aug 2013
    Posts
    583
    Character
    Meridia Astra
    World
    Maduin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Ardeth View Post
    That doesn't give any imput on what was wrong with my ideas. It just makes your imput meaningless. Try again.
    Certainly.

    Quote Originally Posted by Ardeth View Post
    Minimum 1 minute immunity to FATEs. If you can't make it there in at least a minute, you miss out. And inside of that minute, I can hit the boss or mobs whatever and get credit as if I did.
    1.) Say you hit the mob in that one minute, and then leave. The mob resets (because no one else as aggro'd it). Does your credit go away?
    2.) What about escort fates?

    That's just 2 questions, but no matter what, that is going be coding changes that impact all fates, and how credit is determined.

    Quote Originally Posted by Ardeth View Post
    Multiple instances to break up the clumps of players. Easy solutions can be turned on and off during matineance as needed.
    So if you pay attention, they don't blanket add instances. In your scenario, are they going to blanket add instances to every zone from ARR to SB? It's clear that spinning up instances isn't dynamic. They obviously have limitations as to how many total instances of things they can spin up, so there is no way they are going to just blanket add instances to every server they have. When they do add multiple instances, it's not server specific. This could very well be a lot of overhead (I don't know because I don't know their setup), but even in autoscaling, there are costs involved to spinning up instances for demand.

    So, like I said, as a software developer, what you think is simple is never as simple as it seems. Would you tell a farmer "Just plant some seeds and water them. Stop being terrible. Stop being lazy" as to why crops don't always grow? If not, then perhaps you sit out on telling a software developer how to do their job.
    (10)

  2. #2
    Player Ardeth's Avatar
    Join Date
    Apr 2016
    Location
    Ul Dah
    Posts
    1,099
    Character
    Guy Friedman
    World
    Halicarnassus
    Main Class
    Bard Lv 100
    Quote Originally Posted by Menriq View Post
    Certainly.


    1.) Say you hit the mob in that one minute, and then leave. The mob resets (because no one else as aggro'd it). Does your credit go away?
    2.) What about escort fates?

    That's just 2 questions, but no matter what, that is going be coding changes that impact all fates, and how credit is determined.


    So if you pay attention, they don't blanket add instances. In your scenario, are they going to blanket add instances to every zone from ARR to SB? It's clear that spinning up instances isn't dynamic. They obviously have limitations as to how many total instances of things they can spin up, so there is no way they are going to just blanket add instances to every server they have. When they do add multiple instances, it's not server specific. This could very well be a lot of overhead (I don't know because I don't know their setup), but even in autoscaling, there are costs involved to spinning up instances for demand.

    So, like I said, as a software developer, what you think is simple is never as simple as it seems. Would you tell a farmer "Just plant some seeds and water them. Stop being terrible. Stop being lazy" as to why crops don't always grow? If not, then perhaps you sit out on telling a software developer how to do their job.
    See, that's better than being passive-aggressive. I appreciate your imput.
    (5)

  3. #3
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Sorrowen View Post
    Like stated in the title there is a problem with the Yo-Kai event where there is a problem with BLU griefing a major portion of the FATEs.

    Unlike the rest of the classes, BLU is not effected by the level sync mechanic and have access to their entire spell list. Most of the ARR and SB areas can be one shot by a simple combo by BLU. This is causing FATEs that people can't even get contribution because the FATE is over in a matter of seconds. Tagging enemies is extremely hard as well, so camping the spawns for the enemies also doesn't work.

    Now I have personally run into several respectful BLU who are simply pulling the enemies into a tight circle for everyone to fight, but it is way more common to run into groups of 6+ BLU who are just nuking FATEs where no one gets contribution unless you are in their party.

    I understand this event is meant to get people out there doing more FATEs and they should be going fast, but not THAT fast. BLU is making these FATEs almost near impossible to participate in. I've also witnessed some insensitive conversations when people have politely asked if the BLU would stop 1 shotting boss/mobs. Some suggestions are just straight up ignorant of the issue at hand.
    - A user should NOT have to world/DC travel just to be able to farm out FATEs. Travel also did not exist for the past Yo-Kai events.
    - Telling people to just play BLU as well is... Infuriating.
    - Telling people to just team up with a BLU is also not a solution.
    - Telling people to just wait until the BLU get bored is ALSO not a solution.
    Also running into a lot of insults and name calling from both sides has plagued /shout in many areas I've run into. Really not proving we're as cozy a community as we like to parade around.

    BLU did not exist at the past Yo-Kai events and I believe this was a massive oversight in this release. The only reasonable and simple solution I can see is restricting that BLU cannot equip the watch.
    Welcome to how Zadnor works with the extra overpowered actions. Sometimes is impossible to reach a skirmish (FATE) there in time becasue they are done with in a matter of seconds. And BLU isn't even allowed there.

    As for the Yo-kai fate farming, the problem could be resolved if the completion requirements scaled with the number of people doing the FATE. What happens is that the spawn rate of mobs apparently is bigger with more people doing, but not the number of kills required to complete the objective. If you're soloing a spwan-based FATE as a BLU with just 1 or 2 people besides you, it takes quite a while to complete.

    Boss FATEs are not an issue because they (usually) can't be targeted by the 1-shot actions.
    (1)

  4. #4
    Player
    AluneTempest's Avatar
    Join Date
    Dec 2021
    Posts
    84
    Character
    Yor Forger
    World
    Behemoth
    Main Class
    Blue Mage Lv 80
    Same event, same complain all over again.

    People will always use the most convenient way to farm the events, is SE fault for design an event that the only way to farm the stuff is open world FATE's.

    You have 2 months to farm the event, in one week you will be able to farm your stuff without problem like the old event, thats what i will do even if i have BLU max lvl with all the spells.

    btw you should try play BLU mage, is very fun and unique to play with the job
    (11)

  5. #5
    Player
    Zeastria's Avatar
    Join Date
    Jan 2023
    Location
    ¯\_(ツ)_/¯
    Posts
    507
    Character
    Nathaniel Lenox
    World
    Twintania
    Main Class
    Scholar Lv 100
    1) Farm late at night/early morning - when most people sleep.
    2) Wait 1-2weeks , most of hardcore farmers will be done.
    (3)
    SCH/AST/DNC/VPR/SMN

  6. #6
    Player
    LyraShu's Avatar
    Join Date
    Apr 2024
    Posts
    119
    Character
    Lyra Shuu
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    Let Blues have their time in the sun!

    In all seriousness though, I think it is great that players are finding a good way to keep BLU's active a bit especially with the Beastmaster coming up. I was always told that BLU's are perfect for FATES/solo dungeons/carnivals. Really I haven't leveled my BLU cause there isn't a ton you can do with it and I have a ton of other content to catch up on first, but this is giving me a bit of inspiration to get that job rolling for a bit.

    Truly, the only bad thing BLU players can do is not include explosion on their bar (kidding) to blow themselves up! I think I would be laughing for a full day if I got to see 50 BLU players blowing themselves up in a FATE to clear it
    (9)

  7. #7
    Player
    Neoyoshi's Avatar
    Join Date
    Aug 2013
    Location
    ☀ Ul’dah ☀
    Posts
    986
    Character
    Neoyoshi Kaligawa
    World
    Gilgamesh
    Main Class
    Monk Lv 100


    Sorry.
    (24)


    Journey to all fish: 1383/1729 (348 remaining) [79%]

  8. #8
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,585
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    BLU did exist in the past events, just not the first one. For that one, the issue was high levels one-shotting everything. Unfortunately, the Yo-kai event tends to bring out the worst in the community because you do have a lot of others who only care to get theirs and don't care who they might screw over in doing so.

    It's not a perfect solution, but I would always do my farming late at night when there are less people around and join up with a farming party if I did anything earlier in the day.
    (2)

  9. #9
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,790
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Sorrowen View Post
    Like stated in the title there is a problem with the Yo-Kai event where there is a problem with BLU griefing a major portion of the FATEs.
    This happened in previous events or patches involving FATE grinds, to a degree.
    BLU is not effected by the level sync mechanic and have access to their entire spell list.
    They are affected. Their item level and level is reduced, which reduces the strength of their attacks. That may be moot when their 1-hit attacks become available, but that doesn't mean it's not affecting them.
    The only reasonable and simple solution I can see is restricting that BLU cannot equip the watch.
    That's a good idea.
    (0)

  10. #10
    Player
    Mika_Zahard's Avatar
    Join Date
    Nov 2017
    Location
    Ul'dah
    Posts
    489
    Character
    Mika Zahard
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Jeeqbit View Post
    This happened in previous events or patches involving FATE grinds, to a degree.
    They are affected. Their item level and level is reduced, which reduces the strength of their attacks. That may be moot when their 1-hit attacks become available, but that doesn't mean it's not affecting them.
    That's a good idea.
    The watch isnt even the problem LMAO. I dont need the watch to get legendary tokens. I can just get tomes by participating as other job, then go BLU and ham ham.
    (0)
    -----------------------------------------------------
    Choose your Destiny:
    Pressure SE into fixing their gifting system and RMT issues
    >Defend the company
    -----------------------------------------------------
    *the GCBTW presses the enter key*

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