So basically exactly like FF16 as a game then, flashy but a complete waste of time.


So basically exactly like FF16 as a game then, flashy but a complete waste of time.
Player




16 has this weird cult of hatred mostly from older final fantasy fans who believe that 16 “abandoned” old fans by being a dark, gritty European fantasy and having action combat rather than what you’d expect from the single digit final fantasy titles
Now it’s fair to say it’s easily the biggest tonal departure from an FF game (except maybe type 0) but it’s still a fantastic title in its own right. It nails its themes, Clive is in contention for best protagonist along with titans like cloud and squall and it’s one of the most beautiful games that’s ever been released
This isn’t to say it’s flawless. It struggles with exploration, a lot of its side quests feel very MMO’y and it underdevelops some side characters. It also tonally shifts half way through though that’s more divisive. People who like JRPG’s tend to favour the change while people attracted to the game via its GOT influence probably say it was a change for the worse (I personally think it was for the worse)
It’s an easy 8.5/10 for your average player if you go into it unbiased and just experience it as a game. If you go in expecting a single digit FF experience expect a 2/10 game because it’s the furthest FF has ever deviated from the single digit formula



Nah they're right. XVI is very shallow, and all the GoT influence is only skin-deep. It's the second lowest selling mainline entry so far and failed to sell PS5s for a reason.
They were just channeling the spirit of XVI.
The event being disappointing means they nailed it.
That's what 90% of events are in this game, OP. An hour long walking simulator ending in a solo duty if you're lucky. Once in a blue moon we'll get something that inspires people to play the game together, like a moogle event or maybe a yokai watch type thing, but those are fairly rare, once-a-year type things because god forbid we have a long lasting event with replayability that encourages playing the game with each other.
At least this one gave a nice reward.


It's a bad game for several reasons, I'll list some here:
Firstly it's not an ARPG it's a Character Action game wearing a RPG mask with the battle system being made from a DMC dev.
Stats have no real meaning after every single boss you get a weapon upgrade handed to you not really any meaning behind gear it's all just damage stat stick.
Magic damage is basically just shoot Dante's gun, for example, I hit a bomb with fire it damaged the bomb. The other downside to the combat is, Although it's a Character Action game, it faintly trying to masquerade as an ARPG causes it to fail to be a good Character action game as well, you unlock titan block and garuda claw very early on, from that point in the game everything is just braindead.
Then let's get onto the fact that your basically just teleported back to the hub after every boss fight, it's the most corridor a FF has ever been.
Finally the abomination that is the plot. I have no issue with the "dark" theme. The issue is they ignore or contradict their own character development.
Spoiler ahead, although to be honest read on and save yourself hours of a terrible story.
Clive has an entire character story around him not taking the world on his own shoulders, learning to rely on his friends etc. Has a massive moment with his love interest right before the final mission in which he agrees to let them help him and not go it alone, then immediately leaves them all behind and goes on a suicide mission, cause yeah don't think about it.
Omega, Basically a god, created humans, waited millennia for a human to be born able to contain his power without dying, he determines through a test that this is Clive, it's the entire driving point of the game. Last 5m of the game after takes his power he literally says. O I guess he was wrong and I can't handle it, then basically dies............
Mid, Her entire story was that she wanted to bring tech to people so they wouldn't rely on magic. Just before the game ends she is functionally at what will be the new world government, she functionally with her team created the equivalent of a steam or jet engine. The post credits show a world a few hundred years after the ending, the people are wearing hempen clothes and have a tech age somewhere around the 14th century. Several hundred years after the invention of the jet engine..........
So yeah it's not just old fans who believe ff16 abandoned them, it's empirically a BAD game, the story is terrible, the combat is shallow.
Generally belongs at about a 4/10
Last edited by Malthir; 05-08-2024 at 04:07 AM.




Eh, I took XVI at face value and have had fun with it. (I say this, currently stuck on the DPS check on the Leviathan DLC. Yes, there's a proper DPS check on one fight. I came back under leveled and rusty after 9 months, I need to retool my kit and try again tonight. It was good maintenance filler last night, at least.)
As for the event, I also got everything I wanted out of it: Clive's outfit, Torgal mount, Torgal minion, and Clive getting a taste of a non-shitty life for a few brief hours. Poor boy has had a fairly miserable time in his 20s.




I really think you need to actually go look up how a 1-10/10 system works because a 4 indicates the game is barely functional from an actual “can I boot it up and play it standpoint” (for reference a 4/10 is like launch fallout 76. It was just barely playable and if you could play it it wasn’t very good)
I don’t agree with some of your spoiler interpretations but let’s say we go with all of yours you are still describing a 6.5/10 game at worst given you’ve acknowledged everything works, there is a story (even if you don’t like what it’s trying to tell), it has functioning systems (even if they are the depth of a roadside puddle) and it ties everything together
You’ve basically just done the equivalent of calling HZD a 4/10, you can agree or disagree that HZD is the blandest most safe game of the 2010’s just the fact it’s a functional complete and polished product that appeals to “someone” means at worst it’s deserving of a 6.5/10


A 1-10 system does not mean a 4 is barely functioning. A 1-10 scale for bad or good means essentially the following
-1 Terrible game, does not function, crashes that do not get fixed, These Rarely come along, games have bad launches but generally bad crashes that make the game unplayable are fixed in a matter of days.
-2 Has major issues but doesn't crash
-3 Works but some features are not usable
-4 Features work but the game elements are not good or don't blend together, Bad story, shallow gameplay, poor art work etc, basically bad design not bad implementation
-5 Average, it's not a bad game it's not a good game, it doesn't crash just isn't really memorable in anyway.
-6 Good Game Good design, gameplay and story not the best but was fun. ( 6-7 are very subjective as we get away from actual provable issues and move into the personal taste of a game)
-7 Good Game Good design, gameplay and story not the best but was fun.
-8 Great Game, Really enjoyed it, fresh take will talk about with everyone this thing rocked, will form core memories around the fun. ( 8-9 are very subjective as well, personal taste of a game)
-9 Great Game, Really enjoyed it, fresh take will talk about with everyone this thing rocked, will form core memories around the fun.
-10 Genre Defining game, These games were so great and loved they changed the industry and spawned millions of copy cat games.
On no metric of 1-10 with 1 being the worst and 10 being the best, would a game like fallout76 be a 4, that's near the halfway point in what you expect a game to be, it would be a 2 maybe a 3.
You don't call a game good with incredibly shallow combat and inconsistent and contradictory storyline, with shallow gameplay elements like the examples given above around stats meaning nothing, magic meaning nothing aero, fire, thunder, stone all just coloured particle effects with no gameplay impact on which you use, just a filler for an incredibly bland 3 hit combo combat system.
You can't disagree with the spoiler interpretations because that wasn't an interpretation, that was exactly what happened in game. I didn't adlib I didn't claim something from my own head cannon, that's exactly what happened in game in the story. I would respect it if you said my opinion on the combat being shallow is just that, and opinion, but the comment I made about the story being trash is 100% factually accurate.
Last edited by Malthir; 05-08-2024 at 10:36 PM.
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