
Originally Posted by
Malthir
You clearly not discussing in good faith anymore by trying to twist things to your narrative. 6-7 is the spectrum of a good game where all the elements of the game are good and it's down to the individual on where they would place it. One could argue that the spectrum is actually closer to being a 6-9 on preference, but that doesn't change a thing about 16 being a 4
I will say again, I gave it a 4 because the Core Gameplay was subpar as in does not meet the standard of GOOD. The Story was terrible because it constantly contradicted character growth, ignored established story elements, making the entire plot a shambles. That's not preference that's not in my opinion that's what actually happened. If you wrote a story about a man who is blind, and then right after you have him sitting at the window saying, I love watching all the people walk by it's so nice to see. Well you would say, this story makes no sense, you just said that man is blind how come he can now see. That's the point I'm making about the story, it's not opinion it's just bad writing.
In isolation certain elements weren't terrible.
Combat - 5 in isolation although shallow, combat was responsive, the camera was bad but not to awful, the fights were far too easy but ultimately combat acceptable
Story - 2-3 As described in more detail before
Core Gameplay loop - 4 while not broken it's by no means good, gear is practically pointless just new upgrade handed to you after boss fight, no real stat build, no special effects just here's a new stick that does more damage. You're teleported back to hub town after every "Quest" sometimes teleported about multiple times during quests so you character is constantly just fade to black moved about the world losing all sense of grandeur.
Artwork - 6 Good graphics nothing animated or looked horrible