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Thread: Boring design

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  1. #1
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
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    Limsa Lominsa
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    2,012
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Absurdity View Post
    Even worse is that Blizzard realized after Battle for Azeroth that the constant ability pruning and homogenization was a terrible idea, but XIV is instead doubling and trippling down.
    The main problem is that the dev team thinks that encounter design should be the main thing that engages the player.

    The flaw in this plan that they don't seem to recognise is that, while there is no way to design content meant to be easy to appeal to players who enjoy hard content, there is however a way to design jobs to appeal to those who want an easy job to play while also satisfying those who want something to work towards.

    The only type of people a low floor, high ceiling design wouldn't satisfy would be those players who want maximum output with minimal effort.
    (11)

  2. #2
    Player
    Valence's Avatar
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    Oct 2018
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    4,357
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Aravell View Post
    The main problem is that the dev team thinks that encounter design should be the main thing that engages the player.

    The flaw in this plan that they don't seem to recognise is that, while there is no way to design content meant to be easy to appeal to players who enjoy hard content, there is however a way to design jobs to appeal to those who want an easy job to play while also satisfying those who want something to work towards.

    The only type of people a low floor, high ceiling design wouldn't satisfy would be those players who want maximum output with minimal effort.
    Pretty much.
    (6)

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