Quote Originally Posted by fulminating View Post
Let's not pretend that shake it off and divine veil, even with the initial heal, were particularly useful against any bleedwide in abyssos. Let's also not pretend that dark knight wasn't insanely overtuned defensively and offensively in asphodelos and abyssos. This seems a bit like a lack of communication or forethought between the raid and job design teams. That said, the reluctance on the dev's part to be perceived to nerf things does not help at all, especially with the all comps are viable/accessibility angle they seem to have adopted. I am also skeptical that utility heavy bursty tanks can be appropriately balanced with how much swing raid buff stacking carries.

Benewhetting only really applies during dungeons, which does not seem to be the focus of balancing. Nonetheless I would rather nascent put back to shb and benewhetting changed to just temphp and mit or shield and mit. edit: To say the quiet part aloud, no matter which tank you have, they shouldn't be struggling in any way shape or form in expert dungeons.
That’s the point though, the raidwide mitigations were meant to have upsides and downsides

The magical mitigations are explicitly designed to be better at bleedwides and multihit raidwides (like terminal relativity), while the shields are Omni mitigation that doesn’t suffer from diminishing returns but once they crack they are gone

The only real problem with the communication was block not blocking bleeds so PLD just got shredded, DRK Having higher defence at the expense of sustain and having the arguably weaker type of mitigation is totally fine, it’s having upsides and downsides for different tanks

Benewhetting only applies in dungeons but bloodwhetting still heals for 1000 healer potency per activation of bloodwhetting plus all its other heals, it’s not like it’s remotely balanced (the magic healing combo combined with holy Shelton is arguably no better)