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Thread: Boring design

  1. #81
    Player
    currentlemon's Avatar
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    Celica Genhu
    World
    Famfrit
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    White Mage Lv 80
    Quote Originally Posted by Osmond View Post
    I just view SCH from ARR to now. Ppl complained that it’s DoTs getting weaker each expansion, yet somehow become a stronger job un-ironically. Some ppl left, more joined. I don’t try to expect things to stay the same, nor that I want to. I just ended up playing it and understand the why. Then realized that past abilities wouldn’t work by the current game design.
    While there are a few old abilities that won't work with current SCH nowadays, it wouldn't hurt for the Job to have one or two of it's old DoTs back. If not their old DoTs, then I recommend that SE would find ways to bring Art of War and Ruin II into it's single target rotation. I think it'd be a great QoL change if all Healers have the opportunity to use their underutilized damage abilities in their damage rotation. SCH used to have this with Miasma III back in StB. It, as well as the other Healers, need that back along with shorten DoT timers and one (and only one) damage ability.

    If I recall, Yoshi-P said they wanted Healer AoE abilities to have different effects before EW released. Though in SE fashion, they failed to deliver.
    (6)

  2. #82
    Player
    Supersnow845's Avatar
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    Andreas Cestelle
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    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Osmond View Post
    I just view SCH from ARR to now. Ppl complained that it’s DoTs getting weaker each expansion, yet somehow become a stronger job un-ironically. Some ppl left, more joined. I don’t try to expect things to stay the same, nor that I want to. I just ended up playing it and understand the why. Then realized that past abilities wouldn’t work by the current game design.
    SCH has become a stronger job in spite of the pruning of its DPS kit because it’s the only healer that actually plays the way square designs modern fights so it ends up a powerhouse in spite of square continued attempts to strip it of every piece of flavour it has

    Square just doesn’t seem to understand that a healer can basically be ranked on its usefulness by its mitigation, the more mitigation the better and SCH gets unique access to critlo for mechanic cheesing, it’s just so unbelievably strong on that front but it’s always been like that

    SCH’s old DOT abilities would work fine (given shadowflare has 2 abilities right now that exist in the game), fey wind, sustain and a few pet buffs wouldn’t but its downtime DPS kit is totally workable in modern 14 even if instead of 5 dots it has maybe only 3
    (4)

  3. #83
    Player
    Osmond's Avatar
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    Danielle Osmond
    World
    Balmung
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    Summoner Lv 90
    Quote Originally Posted by currentlemon View Post
    While there are a few old abilities that won't work with current SCH nowadays, it wouldn't hurt for the Job to have one or two of it's old DoTs back. If not their old DoTs, then I recommend that SE would find ways to bring Art of War and Ruin II into it's single target rotation. I think it'd be a great QoL change if all Healers have the opportunity to use their underutilized damage abilities in their damage rotation. SCH used to have this with Miasma III back in StB. It, as well as the other Healers, need that back along with shorten DoT timers and one (and only one) damage ability.

    If I recall, Yoshi-P said they wanted Healer AoE abilities to have different effects before EW released. Though in SE fashion, they failed to deliver.
    Yeah, I don’t see that happening.
    (0)

  4. #84
    Player
    Osmond's Avatar
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    Danielle Osmond
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    Balmung
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    Quote Originally Posted by Supersnow845 View Post
    SCH has become a stronger job in spite of the pruning of its DPS kit because it’s the only healer that actually plays the way square designs modern fights so it ends up a powerhouse in spite of square continued attempts to strip it of every piece of flavour it has

    Square just doesn’t seem to understand that a healer can basically be ranked on its usefulness by its mitigation, the more mitigation the better and SCH gets unique access to critlo for mechanic cheesing, it’s just so unbelievably strong on that front but it’s always been like that

    SCH’s old DOT abilities would work fine (given shadowflare has 2 abilities right now that exist in the game), fey wind, sustain and a few pet buffs wouldn’t but its downtime DPS kit is totally workable in modern 14 even if instead of 5 dots it has maybe only 3
    With the current SCH……yeah. I don’t want to see old abilities coming back. I would rather improve their current abilities.
    (0)

  5. #85
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    Supersnow845's Avatar
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    Andreas Cestelle
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    Jenova
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    Scholar Lv 100
    Quote Originally Posted by Osmond View Post
    With the current SCH……yeah. I don’t want to see old abilities coming back. I would rather improve their current abilities.
    The thing is what current abilities can you improve

    In terms of modern healer design SCH is damn near flawless as the high skill floor healer

    Adding new heals just lowers its floor (like blessing did) and about the only thing that really needs something extra is the fey gauge

    What do you suggest actually changing about SCH’s existing kit that would be an expansion wide change and that would actually improve SCH
    (4)

  6. #86
    Player
    Aravell's Avatar
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    J'thaldi Rhid
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    Mateus
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    Machinist Lv 100
    Quote Originally Posted by Osmond View Post
    With the current SCH……yeah. I don’t want to see old abilities coming back. I would rather improve their current abilities.
    The thing about that is that Yoshida himself admitted that they don't know what to do with SCH. I don't think we're very likely to see improvement of the current kit.

    It would help if they didn't heavily limit their options on expanding the kit by touting balance problems all the time.
    (1)

  7. #87
    Player
    Rozeee's Avatar
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    Lala Astera
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    Sophia
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    Warrior Lv 56
    Quote Originally Posted by Osmond View Post
    Yeah, I don’t see that happening.
    I'm not sure what your intent is in joining the discussion and adding comments like this. Sure, healer job design have shifted from the more dps oriented focus, but does this actually benefit the game?

    Right now I find both damaging and healing less interesting than previous expansions. Damage taken isn't varied and often enough and im not exactly sweating like i did when healing coils MINE. Consequently, the lack of damage leads me to use my dps tools, which is sorely lacking. The dps tools we have right now is too simplistic. If you disagree with this, feel free to provide an example.

    You can argue that encounter design should be changed, but even with 12 savage fights most encounters miss the mark when it comes to fun healing. Not even mentioning the difference in difficulty for normal, ex, savage etc.. How does an encounter design focused on healing satisfy players of different skill level and healing output? Someone only pressing cure 2 might find Tower of Zot difficult, but someone using all their tools will still be bored.

    I don't see a lot of great argument going against a dps rotation but i would love to be proven wrong.
    (12)

  8. #88
    Player
    Valence's Avatar
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    Sunie Dakwhil
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    Twintania
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    Machinist Lv 100
    Quote Originally Posted by currentlemon View Post
    If I recall, Yoshi-P said they wanted Healer AoE abilities to have different effects before EW released. Though in SE fashion, they failed to deliver.
    It's funny because SCH had not only Miasma 2 which was the only AoE DoT with Aero 3 for healers, they removed both, and it also had shadowflare which ironically I really miss for the simple reason that it actually acted as mitigation for the tank during pulls by slightly slowing the mobs.
    (3)

  9. #89
    Player
    Calysto's Avatar
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    Callisto E'elyaa
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    Ragnarok
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    Fisher Lv 100
    Quote Originally Posted by currentlemon View Post
    If I recall, Yoshi-P said they wanted Healer AoE abilities to have different effects before EW released. Though in SE fashion, they failed to deliver.
    I remember that quote ; it was never touched again, no "maybe latter", just forgotten completely.
    I now think that what he meant was "healers, oh, whatever, their AoE will have new VISUAL effects"
    (0)

  10. #90
    Player
    Osmond's Avatar
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    Danielle Osmond
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    Balmung
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    Summoner Lv 90
    Quote Originally Posted by Rozeee View Post
    I'm not sure what your intent is in joining the discussion and adding comments like this. Sure, healer job design have shifted from the more dps oriented focus, but does this actually benefit the game?

    Right now I find both damaging and healing less interesting than previous expansions. Damage taken isn't varied and often enough and im not exactly sweating like i did when healing coils MINE. Consequently, the lack of damage leads me to use my dps tools, which is sorely lacking. The dps tools we have right now is too simplistic. If you disagree with this, feel free to provide an example.

    You can argue that encounter design should be changed, but even with 12 savage fights most encounters miss the mark when it comes to fun healing. Not even mentioning the difference in difficulty for normal, ex, savage etc.. How does an encounter design focused on healing satisfy players of different skill level and healing output? Someone only pressing cure 2 might find Tower of Zot difficult, but someone using all their tools will still be bored.

    I don't see a lot of great argument going against a dps rotation but i would love to be proven wrong.
    Isn’t the point of the discussion not to agree with everything? To oppose and find the middle ground?
    (0)

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