Quote Originally Posted by Osmond View Post
Both routes doesn’t sound bad, between optimization and planning. Both leads to the same end goal in the end. Achieving the least amount of effort to achieve success. Even if healers do only broil or glare, is it really necessary to add more steps, more routes..abilities to make the job “fun” to a smaller number of people who plays healer?
You have to ask these questions then:
- Would adding more optimisation steps and routes actually harm anyone?
- Is the amount of people who want more really that small?
- Is it good design for a job to get more dull as you get better at it?

Adding more steps or routes towards optimisation harms no one except people who play healer purely because it's really easy to achieve high performance, and I don't think forcing people to put more effort in for that high performance is a bad thing.