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Thread: Boring design

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  1. #1
    Player
    Osmond's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    603
    Character
    Danielle Osmond
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Aravell View Post
    The difference is in the application during the fights itself. Even the more rigid DPS jobs (DRG/MCH) have things to work around like hitting positionals (DRG) and avoiding drift (MCH). Achieving optimisation on a DPS job is often more than just following a script.

    Healers, on the other hand, is just all about resource planning. Every resource you have is on a 30s+ CD, optimising healers tends to be just spreadsheeting and then counting your filler spells until the next CD you have to press. I think the only other job that involves spreadsheeting was old PLD, but they at least had the benefit of needing a different plan on every fight. If you take a look at the damage profiles of the fights in savage, the damage profile is roughly the same, meaning as a healer, you only plan once and then can transplant that same plan onto every fight.

    Put simply, while you do follow one "optimal rotation" as a DPS, the way the tank pulls the boss and how often your procs happen does change your play from pull to pull. Healers don't have the luxury of secondary systems to engage them, it's all just flat cooldowns and resource requirements, all the while you're mashing the filler key and refreshing your DoT every 30s like clockwork.

    People aren't joking when they said they count their Broils to know where they are in the fight.
    Both routes doesn’t sound bad, between optimization and planning. Both leads to the same end goal in the end. Achieving the least amount of effort to achieve success. Even if healers do only broil or glare, is it really necessary to add more steps, more routes..abilities to make the job “fun” to a smaller number of people who plays healer?
    (0)

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,044
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Osmond View Post
    Both routes doesn’t sound bad, between optimization and planning. Both leads to the same end goal in the end. Achieving the least amount of effort to achieve success. Even if healers do only broil or glare, is it really necessary to add more steps, more routes..abilities to make the job “fun” to a smaller number of people who plays healer?
    Yes they both lead to the same end goal but one is decidedly more fun than the other

    When you have filler would you rather press 111111111 or press your buttons as a DPS

    sure you can spreadsheet healer CD’s and DPS rotations but just because you can get both down mostly to the GCD doesn’t mean the healer side is remotely fun to actually execute and it’s unfair to say “well few people play healer so they should just accept the terrible design”
    (8)

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