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Thread: Boring design

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  1. #1
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quite honestly, the best I could think off is to have adaptive difficulty in the game where it takes the damage the party deals/takes and it will have a move break the pattern
    (1)

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

  2. #2
    Player
    HappyHubris's Avatar
    Join Date
    Jun 2016
    Posts
    426
    Character
    Pocket Hubris
    World
    Leviathan
    Main Class
    Bard Lv 94
    Quote Originally Posted by rawker View Post
    Quite honestly, the best I could think off is to have adaptive difficulty in the game where it takes the damage the party deals/takes and it will have a move break the pattern
    The easiest answer is to scrap the "planned damage" model and give bosses things like heavy unchoreographed hits on the tanks, random attacks at the raid, etc. Basically bake in a lot of damage that isn't pass/fail based on standing in the fire. In other MMOs healers are busy keeping the tank and party up, not spamming the 1 key in between set piece mechanics.
    (3)

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