Quote Originally Posted by aiqa View Post
A few points I'd like to make.

The 1111111111 examples is not really true if you play optimally. For WHM you have Dia, Assize for damage, and the lilly heals you can use just for mobility without losing dps. Making such exaggerated claims hurts the overal cause of getting more fun gameplay for healers.

In the past with a more complicated SCH there were constant fights between SCH and WHM players. SCH players felt they were entitled to higher performance due to complexity. And WHM player unhappy about their lower performance. There is no good way to balance that.
To add to what Apkallu said, it's specifically in reference to how healer gameplay looks like this:









^ That's P10S by the way, a fight with one of the most intense healing checks in the game. Notice how every healer is casting their basic level 1 attack spell more than every other action on their hotbar put together. We can "um, actually" the specifics of what is or isn't really the healer rotation until we die of old age, but that is ignoring the actual issue being addressed. Which is that for long swaths of gameplay, healers are stuck with nothing but 11111111 until the next DOT or Phlegma comes around only to dive right back into 111111.