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Thread: Boring design

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  1. #1
    Player
    aiqa's Avatar
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    Jul 2019
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    365
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    A few points I'd like to make.

    The 1111111111 examples is not really true if you play optimally. For WHM you have Dia, Assize for damage, and the lilly heals you can use just for mobility without losing dps. Making such exaggerated claims hurts the overal cause of getting more fun gameplay for healers.

    In the past with a more complicated SCH there were constant fights between SCH and WHM players. SCH players felt they were entitled to higher performance due to complexity. And WHM player unhappy about their lower performance. There is no good way to balance that.
    (0)

  2. #2
    Player
    AmiableApkallu's Avatar
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    Nov 2021
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    1,195
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by aiqa View Post
    The 1111111111 examples is not really true if you play optimally. For WHM you have Dia, Assize for damage, and the lilly heals you can use just for mobility without losing dps. Making such exaggerated claims hurts the overal cause of getting more fun gameplay for healers.
    It's figurative, not literal. The point is that it's ridiculous of how much one single button dominates gameplay.

    You get 24 casts in 60 seconds with a 2.5 second GCD. That gets you: 3 lily heals, 1 Misery, 1.5 Assizes, 2 Dias, and… 18 Glares. Perusing random clear logs for ultimates, I'm still seeing WHM's spend 40-50% of their casts on Glare/Stone.
    (12)

  3. #3
    Player
    ty_taurus's Avatar
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    Sep 2013
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    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by aiqa View Post
    A few points I'd like to make.

    The 1111111111 examples is not really true if you play optimally. For WHM you have Dia, Assize for damage, and the lilly heals you can use just for mobility without losing dps. Making such exaggerated claims hurts the overal cause of getting more fun gameplay for healers.

    In the past with a more complicated SCH there were constant fights between SCH and WHM players. SCH players felt they were entitled to higher performance due to complexity. And WHM player unhappy about their lower performance. There is no good way to balance that.
    To add to what Apkallu said, it's specifically in reference to how healer gameplay looks like this:









    ^ That's P10S by the way, a fight with one of the most intense healing checks in the game. Notice how every healer is casting their basic level 1 attack spell more than every other action on their hotbar put together. We can "um, actually" the specifics of what is or isn't really the healer rotation until we die of old age, but that is ignoring the actual issue being addressed. Which is that for long swaths of gameplay, healers are stuck with nothing but 11111111 until the next DOT or Phlegma comes around only to dive right back into 111111.
    (15)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

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