Quote Originally Posted by Absurdity View Post
The big question is, how does that actually change gameplay?
We don't know yet but for the examples you listed I'd argue there is no difference between getting a flashier version of your filler and medica 3, neither changes how the job plays, one just "looks" fancier.

Healers will still never use their new ability and tanks will still spam the same filler between bursts.

Just think of this. A lot of people have been asking for PvP combos on jobs like tanks, making their 1-2-3 filler into a single button. If that happens you're suddenly looking at tanks also just spamming the same button for something like 60% of a fight.
A lot of the gameplay difference is nothing but smoke and mirrors to make you think you're getting more interesting gameplay than you actually do.
That’s what I’m saying there is a lot to be said about how impactful your rotation actually feels even if it’s smoke and mirrors, like if I gave you the option of getting the blades combo or giving you rampart 2 would you really prefer the latter just because the former is technically just a more visually pretty version of old Holy Spirit spam before confitier. This is of course also ignoring the fact that your normal tank rotation is 40-50% not 1-2-3, even if you ignore the 1-2-3 as 1-1-1 in disguise there is still a lot more complexity in tank kits than healer kits

You can argue (and I mostly agree) that jobs need something that actually changes their playstyle ever since things have become so flat and beige since ShB but given the design space we are in I’ll take the blades combo over 5 more potency on broil