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Thread: Boring design

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  1. #1
    Player
    Absurdity's Avatar
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    Tiana Vestoria
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    Odin
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    Warrior Lv 100
    Quote Originally Posted by Supersnow845 View Post
    The thing about tanks is that at least tanks still get decent skill upgrades and retain a lot of their “casual fun” even if their role responsibilities are getting shaved off

    Like compare the blade combo to getting 5 more potency on broil. The difference is night and day
    I don't see them as too different for a very simple reason, there is no thought involved in the blade combo either. Sure it looks flashier than spamming a slightly bigger Broil, but in execution it is just "press Requiescat, spam Confiteor button 4 times".

    But somehow this always succeeds in distracting people, make the animation and VFX flashy and suddenly everyone ignores how braindead the new ability actually is.
    Warrior is the biggest example of this phenomenon. Most people consider a job that has to work for nothing and gets a majority of it's damage from just being able to press a cooldown every 60 seconds "well designed", it's baffling to me.


    Now there is no denying that you are still pressing more buttons than a healer during your average gameplay, especially in casual content.
    (5)
    Last edited by Absurdity; 04-25-2024 at 10:05 PM.

  2. #2
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    Supersnow845's Avatar
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    Andreas Cestelle
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    Jenova
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    Scholar Lv 100
    Quote Originally Posted by Absurdity View Post
    I don't see them as too different for a very simple reason, there is no thought involved in the blade combo either. Sure it looks flashier than spamming a slightly bigger Broil, but in execution it is just "press Requiescat, spam Confiteor button 4 times".

    But somehow this always succeeds in distracting people, make the animation and VFX flashy and suddenly everyone ignores how braindead the new ability actually is.
    Warrior is the biggest example of this phenomenon. Most people consider a job that has to work for nothing and gets a majority of it's damage from just being able to press a cooldown every 60 seconds "well designed", it's baffling to me.
    I mean there is a lot to be said about how visually impactful your rotation feels and tanks do this infinitely better than healers and they retain alot of their DPS complexity while also getting quite good upgrades (I hate the short CD’s for what they did to tank healer balance but damn do they feel impactful when you use them) that fill gaps in their kits, healers continue to get more of what they don’t need

    Tanks certainly aren’t flawless but you just have to look at the job action trailer to see, tanks get a new 1-2-3 upgrade or an AOE version of one of their best abilities and healers get medica 3
    (3)

  3. #3
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    Absurdity's Avatar
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    Tiana Vestoria
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    Quote Originally Posted by Supersnow845 View Post
    I mean there is a lot to be said about how visually impactful your rotation feels and tanks do this infinitely better than healers and they retain alot of their DPS complexity while also getting quite good upgrades (I hate the short CD’s for what they did to tank healer balance but damn do they feel impactful when you use them) that fill gaps in their kits, healers continue to get more of what they don’t need

    Tanks certainly aren’t flawless but you just have to look at the job action trailer to see, tanks get a new 1-2-3 upgrade or an AOE version of one of their best abilities and healers get medica 3
    The big question is, how does that actually change gameplay?
    We don't know yet but for the examples you listed I'd argue there is no difference between getting a flashier version of your filler and medica 3, neither changes how the job plays, one just "looks" fancier.

    Healers will still never use their new ability and tanks will still spam the same filler between bursts.

    Just think of this. A lot of people have been asking for PvP combos on jobs like tanks, making their 1-2-3 filler into a single button. If that happens you're suddenly looking at tanks also just spamming the same button for something like 60% of a fight, sounds familiar.
    A lot of the gameplay difference is nothing but smoke and mirrors to make you think you're getting more interesting gameplay than you actually do.

    Granted I am taking the most uncharitable interpretation of upgraded 1-2-3 here.
    (1)
    Last edited by Absurdity; 04-25-2024 at 10:34 PM.

  4. #4
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    Supersnow845's Avatar
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    Quote Originally Posted by Absurdity View Post
    The big question is, how does that actually change gameplay?
    We don't know yet but for the examples you listed I'd argue there is no difference between getting a flashier version of your filler and medica 3, neither changes how the job plays, one just "looks" fancier.

    Healers will still never use their new ability and tanks will still spam the same filler between bursts.

    Just think of this. A lot of people have been asking for PvP combos on jobs like tanks, making their 1-2-3 filler into a single button. If that happens you're suddenly looking at tanks also just spamming the same button for something like 60% of a fight.
    A lot of the gameplay difference is nothing but smoke and mirrors to make you think you're getting more interesting gameplay than you actually do.
    That’s what I’m saying there is a lot to be said about how impactful your rotation actually feels even if it’s smoke and mirrors, like if I gave you the option of getting the blades combo or giving you rampart 2 would you really prefer the latter just because the former is technically just a more visually pretty version of old Holy Spirit spam before confitier. This is of course also ignoring the fact that your normal tank rotation is 40-50% not 1-2-3, even if you ignore the 1-2-3 as 1-1-1 in disguise there is still a lot more complexity in tank kits than healer kits

    You can argue (and I mostly agree) that jobs need something that actually changes their playstyle ever since things have become so flat and beige since ShB but given the design space we are in I’ll take the blades combo over 5 more potency on broil
    (1)

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