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Thread: Boring design

  1. #11
    Player
    Sylvain's Avatar
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    Oct 2015
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    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Without being dramatic, I just feel that for the dev (or just Y.P?), the healing progression is just "figuring out how to optimally heal the fight" and it stops here.
    As in, a DPS needs to optimise its rotation to the constraint of the encounter (most iconic example would be BLM) to dish out optimal damage.

    For healers, our DPS is directly correlated to our ability to optimise healing. The more optimised your group is, the more glare you'll be able to dish out until you effectvely have 99.8% uptime with the bare minimum amount of gcd heal.

    Which is sound I mean... this is exactly what happens. Until we reach that point, having extra DPS button could be seen as irrelevant as we're already busy figuring out how to optimise the fight.

    The issue is that once that point is reached, DPS have a busier rotation which keeps the game more engaging. However, when we do, we're left with a rather boring format of 1111111111.
    And on top of that, as other players help with mitigation and we get more gear, we end up doing less and less.

    It's kind of sad that the most engaging Extreme fight are the one where everyone is kind of bad, as in, tank don't do any mitigation, DPS collect vulnerability debuff like pokémon cards and your other buddy healer only healing knowledge seem to be, spamming Medica1 and Cure1. (And dying a lot)

    Basically, healers have a diminushing return on fun.
    The better we get, the more gear we have, the boringer it gets.
    (11)
    Last edited by Sylvain; 04-24-2024 at 10:55 PM.

  2. #12
    Player
    rawker's Avatar
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    Dec 2014
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    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Copying my post from another thread.
    Quote Originally Posted by rawker View Post
    Why cant they design healers to have low entry points for the casual healers and have high ceiling to incentivize skilled players?
    (3)

  3. #13
    Player
    Supersnow845's Avatar
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    Aug 2021
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    Gridania
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    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by rawker View Post
    Copying my post from another thread.
    It seems to be the same design philosophy that drives WAR

    People who would benefit from the low entry don’t like knowing that there are parts of their class they aren’t skilled enough to fully utilise, BLM is as usual about the only class that avoids this because most of BLM’s true optimisation is so unintuitive that people think just doing the standard line is good enough (which to be fair it usually is). People don’t seem to want to play AST like WHM when they know there is parts of the class they aren’t using even though playing AST like WHM is still good enough for almost all content

    They would prefer to have a dead easy class they can play and also have that dead easy class be strong as hell
    (8)

  4. #14
    Player
    rawker's Avatar
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    Dec 2014
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    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Indeed. A good design choice leaves room for players to learn, and get better. It gives a sense of achievement and progression where one started off as a scrub but grew better in time. The problem with let's use SMN as an example, you're just stuck to that same rotation until current expansion level cap. There is no room for optimization/improvement from the player. Basically, the floor and ceiling are low.
    (1)

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

  5. #15
    Player
    Mimilu's Avatar
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    Nov 2013
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    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Honestly, my mindset is "If derplander can't look cool playing as it in a trailer, that's a problem" because that tells me the devs don't know how to show off that job/role to the audience versus just telling us about it, loosely. ┐(´~`)┌
    (5)

  6. #16
    Player
    Supersnow845's Avatar
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    Aug 2021
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    Gridania
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    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Mimilu View Post
    Honestly, my mindset is "If derplander can't look cool playing as it in a trailer, that's a problem" because that tells me the devs don't know how to show off that job/role to the audience versus just telling us about it, loosely. ┐(´~`)┌
    DT was the perfect opportunity to make meteor even a SMN given considering it’s a book class SMN has a lot of dynamic casting animations

    They need to stop making him a melee every single expansion
    (10)

  7. #17
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Melee tend to get artifact gear that just generally looks cool. Caster gear on the other hand just has to stay absolutely recognizable for that job, for some reason. The side effect is that it also makes the gear look like a goofy caricature every time, which isn't very box art friendly.
    (5)

  8. #18
    Player
    Theox's Avatar
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    Dec 2021
    Posts
    221
    Character
    Theodore Xeon
    World
    Spriggan
    Main Class
    Astrologian Lv 90
    Unless someone from the dev team starts playing healer full time don't expect things to change. I'm convinced devs think of healer players as we're some e-boys/e-girls not capable of playing REAL jobs (dps ahem), so they have to make it easier for us so we can "uwu beeg heawls im being sooo usefuwl ^_^". You can't change my mind on that. In yoship's mind I'm just a stupid little twink not capable of pressing buttons or thinking at all, for that matter.
    (21)

  9. #19
    Player
    Supersnow845's Avatar
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    Aug 2021
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    Gridania
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    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    How rude me being a stupid little twink is totally independent of my ability to play hard jobs

    /s
    (6)

  10. #20
    Player
    Aravell's Avatar
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    Aug 2017
    Location
    Limsa Lominsa
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    2,012
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Theox View Post
    Unless someone from the dev team starts playing healer full time don't expect things to change. I'm convinced devs think of healer players as we're some e-boys/e-girls not capable of playing REAL jobs (dps ahem), so they have to make it easier for us so we can "uwu beeg heawls im being sooo usefuwl ^_^". You can't change my mind on that. In yoship's mind I'm just a stupid little twink not capable of pressing buttons or thinking at all, for that matter.
    I've said as much a long time ago as well. They're designing healers to be overshadowed by the other roles. You're not there to have fun, you're there to make sure the other roles have fun (except now WAR can always have fun in dungeons, with or without you).

    You can see the push for this by SCH being pushed from being a stratagem-based healer with a bag of tricks into becoming an uwu fairy mage.
    (19)

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