Why are healers so boring! Who in their right mind thinks it's fun to cast glare x8 times /w a dot in the middle over and over while questing through content...this is such a braindead, sleepy, and boring experience!
Why are healers so boring! Who in their right mind thinks it's fun to cast glare x8 times /w a dot in the middle over and over while questing through content...this is such a braindead, sleepy, and boring experience!
It’s because square enix decided 2 things
1) healers absolutely cannot be a fail point on a party so their solution was to just make healers irrelevant
2) non BLM casters and phys ranged can’t be the main character so they get the least interesting upgrades
Healers are stuck as the result of both of these changes. Tanks constantly get buffed to do the healer role for them and square is still convinced the average healer is absolutely terrible so can’t handle any difficulty so we get this terrible design
#FFXIVHEALERSTRIKE
- Seraphism is BAD.
- Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
- Give us back Rouse
- Make pet management rewarding.
They're hoping that all the healers that remember better times give up and leave.
Fun isn't a consideration when designing healers. Lack of friction is.
With a healer you at least get to move a lot. Play a melee dps or a tank and all you do is just stand there pressing your attacks.
I actually get really bored playing those compared to a healer since I have so much to juggle at once.
It goes directly in line with everything that they have removed and could be seen as a cause of "friction" between players, including but not limited to: aggro management, party resource support (mp/tp), enemies being able to crit the tank, enemies autocritting the tank from behind, and essentially everything that when failed by a specific player would directly threaten the survival of the party. The only thing they couldn't remove was healing, so they made sure to lessen its weight so hard that nothing relevant is remaining.
They have decided that this is too problematic for their game and opted to focus 110% on encounters and fight mechanics as a result.
What do you mean? (I dont disagree but I'm trying to see the link with healers)
I’m looping in healers as non BLM castersIt goes directly in line with everything that they have removed and could be seen as a cause of "friction" between players, including but not limited to: aggro management, party resource support (mp/tp), enemies being able to crit the tank, enemies autocritting the tank from behind, and essentially everything that when failed by a specific player would directly threaten the survival of the party. The only thing they couldn't remove was healing, so they made sure to lessen its weight so hard that nothing relevant is remaining.
They have decided that this is too problematic for their game and opted to focus 110% on encounters and fight mechanics as a result.
What do you mean? (I dont disagree but I'm trying to see the link with healers)
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