Quote Originally Posted by OliviaLugria View Post

It takes a team to win the game. I can only assume insidious intentions by suggesting players should be complacent just because I'm calling. Truly, I can call as much as I like, go in on the enemy as often as I can, but if the team isn't with me than I'm useless.

...

It's a team game. The more people that cordinate and cooperate, the higher chance they have of winning. I happen to be quite adept at facilitating these things.
Since you've mentioned several times about new callers being bad, I've started searching for those willing to be personally taught by some veteran callers, so I hope you look forward to it.
My only intention is to emphasize that being on your premade-dominated "team" makes my contribution largely irrelevant and consequently my enjoyment non-existent. I know others who feel the same. I'm also aware you have a fan club, and am sure your presence is a boon to those farming wins for achievements/rewards. For anyone interested in a balanced, competitive match, you are a nightmare.

I understand that if the other 20 of us didn't trail around after you like lemmings that this would cut into your win-rate, but frankly most of your conscripts are simply cannon fodder, absorbing the damage as you and your premade "scoot back a bit."

The weakness of many of the new callers has made me better appreciate your map awareness, but I certainly am not looking forward to Olivia clones further reducing FL to a pregame toss of a 3-sided die. Besides, since I assume they will be dutifully spamming your noisy macros, I'll be blacklisting them.

As an aside, SE we *really* need the ability to mute in instance. Olivia, I tried turning off system sounds, but I need to hear some sounds on the same channel like my LB ready ding.