I would much rather Olivia's approach, then the disorganized, headless chicken approach of some (most) games I've seen, with people seemingly blind to score, position or map status.
I would much rather Olivia's approach, then the disorganized, headless chicken approach of some (most) games I've seen, with people seemingly blind to score, position or map status.
When you remove the head of the chicken (Olivia), you're left with many players who have never learned to read the map or consider the score. Simply following orders doesn't increase the skill of such players. Quite the reverse. More to the point, it's perfectly possible for multiple people to provide suggestions and reminders, rather than this all-powerful, self-appointed general with a locked-on premade, which typically determines the outcome of the match before it has even started. At least Napoleon provided regular meals. Until that Russian business.
That's really no different. Whether it is one person leading or leading by committee, it's still having some form of leadership, trying to drive the company to stick together and attack as a group. Except leadership by committee doesn't work when you get conflicting goals shouted out.When you remove the head of the chicken (Olivia), you're left with many players who have never learned to read the map or consider the score. Simply following orders doesn't increase the skill of such players. Quite the reverse. More to the point, it's perfectly possible for multiple people to provide suggestions and reminders, rather than this all-powerful, self-appointed general with a locked-on premade, which typically determines the outcome of the match before it has even started. At least Napoleon provided regular meals. Until that Russian business.
Compare to the people who show up to pvp and don't want to learn, don't want to improve and have no interest in actually pvping. It's a complete drain, landing in those teams. So, yes, give me Olivia's approach any day.
I'm sure we'd all like people who enter FL to make some effort and ultimately improve. I'm convinced Olivia's approach is one of the reasons that such improvements are not happening. I'm certainly not getting any better at the mode when her presence compels me to leave. Neither are those who note in chat that the premade is on another team, and suggest we throw to get it over as quick as possible.That's really no different. Whether it is one person leading or leading by committee, it's still having some form of leadership, trying to drive the company to stick together and attack as a group. Except leadership by committee doesn't work when you get conflicting goals shouted out.
Compare to the people who show up to pvp and don't want to learn, don't want to improve and have no interest in actually pvping. It's a complete drain, landing in those teams. So, yes, give me Olivia's approach any day.
The simplest path to have FL populated by people who want to PvP is to remove all the rewards and XP. "But it would kill the mode!" We don't know that. Many people engage with FF14 content because they actually enjoy it. And if queue times get long, make the teams smaller. That'd be an improvement anyway, I suspect.
I do understand the attraction of more organized matches, but the people who don't try and don't care are still there when a premade commander is on the field. The amount of AFKing during this Mogtome thing is terrible. In parallel to that, there are people who do care about PvP, but who have no interest in playing in matches with Olivia and her cohorts as they hijack the mode for their own ends. It's not a competitive contest when the winning team is determined by the location of the premade, and in which the contributions from those not in that premade are largely irrelevant. It's nice that Olivia cheers them on. I'm sure sports coaches provide encouragement to players who spend most of their time warming the bench.
I will give Olivia the benefit of the doubt on this and believe her when she says she is trying to make the games better. But lurking on Discord for the last year or so has made it very clear to me that this is not the motivation of 90% of those in premades. The attitudes are frankly sickening and detract from my enjoyment of the entire game.
Nah... I hit my skill cap a long time ago, and I'm kinda tired of thinking that's going to change so I've been dozing through matches lately because I just want to get my mogtomes/series XP and leave already.That's really not a lot of games. You still have lots of room to improve! And, when everyone is attacking together, the amount of damage that everyone needs to do goes down significantly. If all you can manage is a chain saw or a bioblaster into a pull before you run to safety that's a huge boon for the team!
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote



