Doing MSQ for alts, leveling Botany on alts, getting gathering gear for alts.
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Doing MSQ for alts, leveling Botany on alts, getting gathering gear for alts.
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Player
cap out bi-polar gemstones, make 100 superior spiritbond potions, cap out GC seals, cap out poetics, cap out comedys, make and save purple crafter scripts and fill out two pages of the retainer space. save 100 dungeon gears, and make gear turn-ins that level up the crafters and fill out two pages of the retainer space.As the expansion is getting closer, I thought it would be nice to know what is everyone doing to prepare for it. Are you farming glamours for the new jobs, forming plans to make gil, leveling, gearing up, designing a new appearance for your character or capping various currencies? Share your best tips!
I've started to rummage through my glamour dresser to cut down the number of items and make space for new ones. My next plan is to farm some aetherpool in PotD to get fast access to glowing weapons for the new jobs. For crafters I thought I'd stock up on collectables so I can turn them in for quick xp and scrips.
sagacious
Dang, you're going ham. Good ideas though for a quick start on getting ahead in the crafter race.cap out bi-polar gemstones, make 100 superior spiritbond potions, cap out GC seals, cap out poetics, cap out comedys, make and save purple crafter scripts and fill out two pages of the retainer space. save 100 dungeon gears, and make gear turn-ins that level up the crafters and fill out two pages of the retainer space.
I'm mostly planning on catching up on the MSQ and work on my Island Sanctuary. Maybe farm a few more relic weapons from ARR/HW/StB. I'm also working on getting my last 2 alts to the end of EW so I'll have 8/8 characters with the MSQ fully completed then, level their botanist/mining jobs to 90 as well.
I don't plan on going too hard on farming for the early crafting lead myself, I'll just finish MSQ when DT drops, then go back and grind my crafters/gatherers to 100, and just casually craft/sell/gather things for some okay gil, and eventually max my other alts to the new cap and continue making the money casually via ventures. I made a lot of gil in EW and was finally able to get a large personal house, a large FC house, and helped a family member get their large personal house too, so I don't know if I'll try super hard to make more gil in DT yet or not, I'd really like to focus on finishing at least ARR/HW/Stormblood relic weapons on all jobs during DT.
Are you ready to rush the entire expansion in two days? then complain about "bro no content wtf SE do something.".
Save yourself some time, there is no need to cap out gems because you will have to do the 60 fates in each zone to unlock gem traders anyway so you will max out gems doing this.
Nothing at the moment, I'm just enjoying my time spent on my alt, and occasionally hanging out with people when I am on my main.
I see no reason to prep, personally, at least not at this specific point in time... I'll be going through the story on my Reaper, so I'll prep probably early June, or a couple of weeks beforehand, which will involve cleaning my inventory, getting a head start on the Wondrous Tales, farming some squadron manuals.
Crafting and Gathering, I'll likely just cap out gemstones, and purchase a load of the Level 90 2* requisite materials, so I can craft a bunch of 2* items to bide through the earlier levels. The disparity between exp on the Level 90 2* and Level 91 materials won't be as substantive enough for me to actually care, and will only save me some resources and gemstones for levels ~93+. I'll see what the requisite items are like for scrip items a few hours after launch, to get an early buyout on those on the market, as some of them may use existing materials.
Materia there's no urgency behind prep, personally. I'll just be using existing for the initial set, probably new materia on guaranteed slots, that's about all -- The island sanctuary currency will suffice for getting those. There's no reason for me to go beyond this.
Just to clarify the point is not actually related to the latter rewards, but rather the earlier rank rewards. Requisite crafting materials like regents, skins, hides, etc., are available from essentially nothing, so having your currency capped for that gives you an earlier head start on the more painful LTW items. So there is absolutely a reason to do it, even if you will then later be capping them.
To put it into perspective, you will get Level 91 skins/hides from the first rank in the first zone for, what, 2 gemstones? If you're capped then this is 500 hides/skins right out the gate lol. This is under the fair assumption that they follow the same pattern they have done so since 5.0.
Last edited by Kaurhz; 04-24-2024 at 07:51 PM.
Trying to level all jobs to current max so I can finally clear out my out-of-control armory chest. x.x
Also, farming cowries to be able to sell some in-demand dyes when the new dye channels are added with 7.0.
Other than that, working on achievements. CiderSpider has inspired me. lol
I'm trying very hard to get the bicolour gems mount before DT comes out and adds even more for me to suff--er, grind for lol
But I'm also trying to get glams done for all the classes, because I'll be seeing a lot more of them due to having to level them.
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